One of the Mozilla-specific patches we had prior to this patch sequence exposed private variable size limits as user-configurable. At that time, the single limit member `MaxPrivateVariableSizeInBytes` enforced both individual and total private variable sizes. This wasn't necessarily the most intelligent check, but it did its job for us.
Upstream, three changes happened that we needed to account for with a new revision of the patch:
1. The `MaxPrivateVariableSizeInBytes` limit was split into `Max{,Total}PrivateVariableSizeInBytes`, splitting out the individual and total size checks into two separate constants.
2. Both limits now also require opt-in with `ShCompileOptions.rejectWebglShadersWithLargeVariables`. The constants have been migrated to user-configurable limits in our fork; now, update Firefox's code to do the opt-in and proper configuration of the limits.
3. The individual limit `MaxPrivateVariableSizeInBytes` was updated to be smaller than before. Previously, we enforced 128 KiB; now, it's 64 KiB. This might technically be a breaking change. We're content to let it ship, and see if any users are actually blocked on this. Use `std::min` to preserve the 128 KiB value for both limits, but use lower ones from ANGLE if present.
Differential Revision: https://phabricator.services.mozilla.com/D309782
548 lines
16 KiB
C++
548 lines
16 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLShaderValidator.h"
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#include <algorithm>
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#include <string>
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#include <vector>
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#include "GLContext.h"
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#include "MurmurHash3.h"
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#include "WebGLContext.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/StaticPrefs_webgl.h"
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#include "mozilla/gfx/Logging.h"
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#include "nsPrintfCString.h"
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namespace mozilla {
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namespace webgl {
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uint64_t IdentifierHashFunc(const char* name, size_t len) {
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// NB: we use the x86 function everywhere, even though it's suboptimal perf
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// on x64. They return different results; not sure if that's a requirement.
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uint64_t hash[2];
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MurmurHash3_x86_128(name, len, 0, hash);
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return hash[0];
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}
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static ShCompileOptions ChooseValidatorCompileOptions(
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const ShBuiltInResources& resources, const mozilla::gl::GLContext* gl) {
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ShCompileOptions options = {};
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options.enforcePackingRestrictions = true;
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options.objectCode = true;
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options.initGLPosition = true;
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options.initializeUninitializedLocals = true;
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options.initOutputVariables = true;
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options.clampIndirectArrayBounds = true;
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if (kIsMacOS) {
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options.removeInvariantAndCentroidForESSL3 = true;
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}
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if (gl->WorkAroundDriverBugs()) {
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if (kIsMacOS) {
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// Work around https://bugs.webkit.org/show_bug.cgi?id=124684,
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// https://chromium.googlesource.com/angle/angle/+/5e70cf9d0b1bb
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options.unfoldShortCircuit = true;
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// Work around that Mac drivers handle struct scopes incorrectly.
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options.regenerateStructNames = true;
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options.initOutputVariables = true;
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options.initGLPointSize = true;
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if (gl->Vendor() == gl::GLVendor::Intel) {
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// Work around that Intel drivers on Mac OSX handle for-loop
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// incorrectly.
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options.addAndTrueToLoopCondition = true;
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options.rewriteTexelFetchOffsetToTexelFetch = true;
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}
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}
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if (!gl->IsANGLE() && gl->Vendor() == gl::GLVendor::Intel) {
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// Failures on at least Windows+Intel+OGL on:
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// conformance/glsl/constructors/glsl-construct-mat2.html
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options.scalarizeVecAndMatConstructorArgs = true;
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}
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}
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// -
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if (resources.MaxExpressionComplexity > 0) {
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options.limitExpressionComplexity = true;
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}
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if (resources.MaxCallStackDepth > 0) {
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options.limitCallStackDepth = true;
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}
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return options;
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}
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} // namespace webgl
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////////////////////////////////////////
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static ShShaderOutput ShaderOutput(gl::GLContext* gl) {
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if (gl->IsGLES()) {
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return SH_ESSL_OUTPUT;
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}
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uint32_t version = gl->ShadingLanguageVersion();
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switch (version) {
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case 150:
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return SH_GLSL_150_CORE_OUTPUT;
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case 330:
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return SH_GLSL_330_CORE_OUTPUT;
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case 400:
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return SH_GLSL_400_CORE_OUTPUT;
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case 410:
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return SH_GLSL_410_CORE_OUTPUT;
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case 420:
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return SH_GLSL_420_CORE_OUTPUT;
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case 430:
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return SH_GLSL_430_CORE_OUTPUT;
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case 440:
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return SH_GLSL_440_CORE_OUTPUT;
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default:
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if (version >= 450) {
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// "OpenGL 4.6 is also guaranteed to support all previous versions of
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// the OpenGL Shading Language back to version 1.10."
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return SH_GLSL_450_CORE_OUTPUT;
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}
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gfxCriticalNote << "Unexpected GLSL version: " << version;
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}
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return SH_GLSL_150_CORE_OUTPUT;
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}
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std::unique_ptr<webgl::ShaderValidator> WebGLContext::CreateShaderValidator(
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GLenum shaderType) const {
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const auto spec = (IsWebGL2() ? SH_WEBGL2_SPEC : SH_WEBGL_SPEC);
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const auto outputLanguage = ShaderOutput(gl);
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ShBuiltInResources resources;
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sh::InitBuiltInResources(&resources);
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resources.HashFunction = webgl::IdentifierHashFunc;
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const auto& limits = Limits();
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resources.MaxVertexAttribs = limits.maxVertexAttribs;
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resources.MaxVertexUniformVectors = mGLMaxVertexUniformVectors;
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resources.MaxVertexTextureImageUnits = mGLMaxVertexTextureImageUnits;
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resources.MaxCombinedTextureImageUnits = limits.maxTexUnits;
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resources.MaxTextureImageUnits = mGLMaxFragmentTextureImageUnits;
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resources.MaxFragmentUniformVectors = mGLMaxFragmentUniformVectors;
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resources.MaxVertexOutputVectors = mGLMaxVertexOutputVectors;
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resources.MaxFragmentInputVectors = mGLMaxFragmentInputVectors;
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resources.MaxVaryingVectors = mGLMaxFragmentInputVectors;
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if (IsWebGL2()) {
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resources.MinProgramTexelOffset = mGLMinProgramTexelOffset;
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resources.MaxProgramTexelOffset = mGLMaxProgramTexelOffset;
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resources.MaxVertexUniformBlocks = mGLMaxVertexUniformBlocks;
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resources.MaxFragmentUniformBlocks = mGLMaxFragmentUniformBlocks;
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}
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resources.MaxDrawBuffers = MaxValidDrawBuffers();
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if (IsExtensionEnabled(WebGLExtensionID::EXT_frag_depth))
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resources.EXT_frag_depth = 1;
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if (IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives))
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resources.OES_standard_derivatives = 1;
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if (IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers))
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resources.EXT_draw_buffers = 1;
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if (IsExtensionEnabled(WebGLExtensionID::EXT_shader_texture_lod))
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resources.EXT_shader_texture_lod = 1;
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if (IsExtensionEnabled(WebGLExtensionID::OVR_multiview2)) {
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resources.OVR_multiview = 1;
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resources.OVR_multiview2 = 1;
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resources.MaxViewsOVR = limits.maxMultiviewLayers;
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}
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// Tell ANGLE to allow highp in frag shaders. (unless disabled)
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// If underlying GLES doesn't have highp in frag shaders, it should complain
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// anyways.
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resources.FragmentPrecisionHigh = mDisableFragHighP ? 0 : 1;
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if (gl->WorkAroundDriverBugs()) {
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#ifdef XP_MACOSX
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if (gl->Vendor() == gl::GLVendor::NVIDIA) {
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// Work around bug 890432
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resources.MaxExpressionComplexity = 1000;
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}
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#endif
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}
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// -
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resources.MaxVariableSizeInBytes = [&]() -> size_t {
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const auto kibytes = StaticPrefs::webgl_glsl_max_var_size_in_kibytes();
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if (kibytes >= 0) {
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return static_cast<size_t>(kibytes) * 1024;
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}
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return resources.MaxVariableSizeInBytes;
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}();
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// NOTE: This is not checked unless
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// `compileOptions.rejectWebglShadersWithLargeVariables` is `true`!
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resources.MaxPrivateVariableSizeInBytes = [&]() -> size_t {
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const auto bytes = StaticPrefs::webgl_glsl_max_private_var_size_in_bytes();
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if (bytes >= 0) {
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return static_cast<size_t>(bytes);
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}
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if (kIsMacOS) {
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// NOTE: We once used 128 KiB for this to avoid bug 1888340. ATOW,
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// upstream ANGLE has lowered it to 64 KiB. We'll trust them with this
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// value, but we don't want this to ever get higher if upstream raises it
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// again.
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return std::min(
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// 8k vec4s
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static_cast<size_t>(128 * 1024),
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resources.MaxPrivateVariableSizeInBytes);
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}
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return resources.MaxPrivateVariableSizeInBytes;
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}();
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// NOTE: This is not checked unless
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// `compileOptions.rejectWebglShadersWithLargeVariables` is `true`!
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resources.MaxTotalPrivateVariableSizeInBytes = [&]() -> size_t {
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const auto bytes = StaticPrefs::webgl_glsl_max_private_var_size_in_bytes();
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if (bytes >= 0) {
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return static_cast<size_t>(bytes);
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}
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if (kIsMacOS) {
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// NOTE: We set this maximum (ATOW, lower than ANGLE) here to avoid bug
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// 1888340.
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return std::min(static_cast<size_t>(128 * 1024),
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resources.MaxTotalPrivateVariableSizeInBytes);
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}
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return resources.MaxTotalPrivateVariableSizeInBytes;
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}();
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// -
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auto compileOptions = webgl::ChooseValidatorCompileOptions(resources, gl);
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// NOTE: This is needed for `Max{,Total}PrivateVariableSizeInBytes`
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// enforcement we specify above!
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compileOptions.rejectWebglShadersWithLargeVariables = true;
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if (IsWebGL2()) {
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compileOptions.validatePerStageMaxUniformBlocks = true;
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}
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auto ret = webgl::ShaderValidator::Create(shaderType, spec, outputLanguage,
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resources, compileOptions);
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if (!ret) return ret;
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ret->mIfNeeded_webgl_gl_VertexID_Offset |=
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mBug_DrawArraysInstancedUserAttribFetchAffectedByFirst;
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return ret;
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}
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////////////////////////////////////////
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namespace webgl {
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/*static*/
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std::unique_ptr<ShaderValidator> ShaderValidator::Create(
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GLenum shaderType, ShShaderSpec spec, ShShaderOutput outputLanguage,
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const ShBuiltInResources& resources, ShCompileOptions compileOptions) {
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ShHandle handle =
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sh::ConstructCompiler(shaderType, spec, outputLanguage, &resources);
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MOZ_RELEASE_ASSERT(handle);
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if (!handle) return nullptr;
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return std::unique_ptr<ShaderValidator>(
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new ShaderValidator(handle, compileOptions, resources.MaxVaryingVectors));
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}
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ShaderValidator::~ShaderValidator() { sh::Destruct(mHandle); }
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inline bool StartsWith(const std::string_view& str,
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const std::string_view& part) {
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return str.find(part) == 0;
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}
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inline std::vector<std::string_view> Split(std::string_view src,
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const std::string_view& delim,
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const size_t maxSplits = -1) {
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std::vector<std::string_view> ret;
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for (const auto i : IntegerRange(maxSplits)) {
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(void)i;
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const auto end = src.find(delim);
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if (end == size_t(-1)) {
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break;
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}
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ret.push_back(src.substr(0, end));
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src = src.substr(end + delim.size());
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}
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ret.push_back(src);
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return ret;
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}
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std::unique_ptr<const ShaderValidatorResults>
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ShaderValidator::ValidateAndTranslate(const char* const source) const {
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auto ret = std::make_unique<ShaderValidatorResults>();
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const std::array<const char*, 1> parts = {source};
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ret->mValid =
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sh::Compile(mHandle, parts.data(), parts.size(), mCompileOptions);
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ret->mInfoLog = sh::GetInfoLog(mHandle);
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if (ret->mValid) {
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ret->mObjectCode = sh::GetObjectCode(mHandle);
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ret->mShaderVersion = sh::GetShaderVersion(mHandle);
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ret->mVertexShaderNumViews = sh::GetVertexShaderNumViews(mHandle);
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ret->mAttributes = *sh::GetAttributes(mHandle);
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ret->mInterfaceBlocks = *sh::GetInterfaceBlocks(mHandle);
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ret->mOutputVariables = *sh::GetOutputVariables(mHandle);
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ret->mUniforms = *sh::GetUniforms(mHandle);
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ret->mVaryings = *sh::GetVaryings(mHandle);
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ret->mMaxVaryingVectors = mMaxVaryingVectors;
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const auto& nameMap = *sh::GetNameHashingMap(mHandle);
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for (const auto& pair : nameMap) {
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ret->mNameMap.insert(pair);
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}
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// -
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// Custom translation steps
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auto* const translatedSource = &ret->mObjectCode;
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// gl_VertexID -> webgl_gl_VertexID
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// gl_InstanceID -> webgl_gl_InstanceID
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std::string header;
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std::string_view body = *translatedSource;
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if (StartsWith(body, "#version")) {
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const auto parts = Split(body, "\n", 1);
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header = parts.at(0);
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header += "\n";
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body = parts.at(1);
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}
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for (const auto& attrib : ret->mAttributes) {
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if (mIfNeeded_webgl_gl_VertexID_Offset && attrib.name == "gl_VertexID" &&
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attrib.staticUse) {
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header += "uniform int webgl_gl_VertexID_Offset;\n";
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header +=
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"#define gl_VertexID (gl_VertexID + webgl_gl_VertexID_Offset)\n";
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ret->mNeeds_webgl_gl_VertexID_Offset = true;
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}
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}
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if (header.size()) {
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auto combined = header;
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combined += body;
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*translatedSource = combined;
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}
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}
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sh::ClearResults(mHandle);
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return ret;
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}
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bool ShaderValidatorResults::CanLinkTo(const ShaderValidatorResults& vert,
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nsCString* const out_log) const {
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MOZ_ASSERT(mValid);
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MOZ_ASSERT(vert.mValid);
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if (vert.mShaderVersion != mShaderVersion) {
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nsPrintfCString error(
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"Vertex shader version %d does not match"
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" fragment shader version %d.",
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vert.mShaderVersion, mShaderVersion);
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*out_log = error;
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return false;
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}
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for (const auto& itrFrag : mUniforms) {
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for (const auto& itrVert : vert.mUniforms) {
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if (itrVert.name != itrFrag.name) continue;
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if (!itrVert.isSameUniformAtLinkTime(itrFrag)) {
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nsPrintfCString error(
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"Uniform `%s` is not linkable between"
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" attached shaders.",
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itrFrag.name.c_str());
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*out_log = error;
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return false;
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}
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break;
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}
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}
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for (const auto& fragVar : mInterfaceBlocks) {
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for (const auto& vertVar : vert.mInterfaceBlocks) {
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if (vertVar.name != fragVar.name) continue;
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if (!vertVar.isSameInterfaceBlockAtLinkTime(fragVar)) {
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nsPrintfCString error(
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"Interface block `%s` is not linkable between"
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" attached shaders.",
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fragVar.name.c_str());
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*out_log = error;
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return false;
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}
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break;
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}
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}
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{
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std::vector<sh::ShaderVariable> staticUseVaryingList;
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for (const auto& fragVarying : mVaryings) {
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static const char prefix[] = "gl_";
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if (StartsWith(fragVarying.name, prefix)) {
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if (fragVarying.staticUse) {
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staticUseVaryingList.push_back(fragVarying);
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}
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continue;
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}
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bool definedInVertShader = false;
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bool staticVertUse = false;
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for (const auto& vertVarying : vert.mVaryings) {
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if (vertVarying.name != fragVarying.name) continue;
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if (!vertVarying.isSameVaryingAtLinkTime(fragVarying, mShaderVersion)) {
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nsPrintfCString error(
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"Varying `%s`is not linkable between"
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" attached shaders.",
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fragVarying.name.c_str());
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*out_log = error;
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return false;
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}
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definedInVertShader = true;
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staticVertUse = vertVarying.staticUse;
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break;
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}
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if (!definedInVertShader && fragVarying.staticUse) {
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nsPrintfCString error(
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"Varying `%s` has static-use in the frag"
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" shader, but is undeclared in the vert"
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" shader.",
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fragVarying.name.c_str());
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*out_log = error;
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return false;
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}
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if (staticVertUse && fragVarying.staticUse) {
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staticUseVaryingList.push_back(fragVarying);
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}
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}
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if (!sh::CheckVariablesWithinPackingLimits(mMaxVaryingVectors,
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staticUseVaryingList)) {
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*out_log =
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"Statically used varyings do not fit within packing limits. (see"
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" GLSL ES Specification 1.0.17, p111)";
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return false;
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}
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}
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if (mShaderVersion == 100) {
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// Enforce ESSL1 invariant linking rules.
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bool isInvariant_Position = false;
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bool isInvariant_PointSize = false;
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bool isInvariant_FragCoord = false;
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bool isInvariant_PointCoord = false;
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for (const auto& varying : vert.mVaryings) {
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if (varying.name == "gl_Position") {
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isInvariant_Position = varying.isInvariant;
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} else if (varying.name == "gl_PointSize") {
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isInvariant_PointSize = varying.isInvariant;
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}
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}
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for (const auto& varying : mVaryings) {
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if (varying.name == "gl_FragCoord") {
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isInvariant_FragCoord = varying.isInvariant;
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} else if (varying.name == "gl_PointCoord") {
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isInvariant_PointCoord = varying.isInvariant;
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}
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}
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////
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const auto fnCanBuiltInsLink = [](bool vertIsInvariant,
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bool fragIsInvariant) {
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if (vertIsInvariant) return true;
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return !fragIsInvariant;
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};
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if (!fnCanBuiltInsLink(isInvariant_Position, isInvariant_FragCoord)) {
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*out_log =
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"gl_Position must be invariant if gl_FragCoord is. (see GLSL ES"
|
|
" Specification 1.0.17, p39)";
|
|
return false;
|
|
}
|
|
|
|
if (!fnCanBuiltInsLink(isInvariant_PointSize, isInvariant_PointCoord)) {
|
|
*out_log =
|
|
"gl_PointSize must be invariant if gl_PointCoord is. (see GLSL ES"
|
|
" Specification 1.0.17, p39)";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
size_t ShaderValidatorResults::SizeOfIncludingThis(
|
|
const mozilla::MallocSizeOf fnSizeOf) const {
|
|
auto ret = fnSizeOf(this);
|
|
|
|
// std::string heap allocations are not measured here because:
|
|
// 1. Small String Optimization (SSO) means data() may point to inline
|
|
// storage within the std::string object (already counted in
|
|
// fnSizeOf(this))
|
|
// 2. There's no standard way to distinguish SSO from heap-allocated strings
|
|
// 3. Calling fnSizeOf on a pointer to inline storage is inappropriate
|
|
|
|
if (!mAttributes.empty()) {
|
|
ret += fnSizeOf(mAttributes.data());
|
|
}
|
|
if (!mInterfaceBlocks.empty()) {
|
|
ret += fnSizeOf(mInterfaceBlocks.data());
|
|
}
|
|
if (!mOutputVariables.empty()) {
|
|
ret += fnSizeOf(mOutputVariables.data());
|
|
}
|
|
if (!mUniforms.empty()) {
|
|
ret += fnSizeOf(mUniforms.data());
|
|
}
|
|
if (!mVaryings.empty()) {
|
|
ret += fnSizeOf(mVaryings.data());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
} // namespace webgl
|
|
} // namespace mozilla
|