replaced by .editorconfig # ignore-this-changeset Differential Revision: https://phabricator.services.mozilla.com/D287843
242 lines
7.7 KiB
C++
242 lines
7.7 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SourceSurfaceWebgl.h"
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#include "DrawTargetWebglInternal.h"
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#include "WebGLBuffer.h"
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#include "mozilla/gfx/Swizzle.h"
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namespace mozilla::gfx {
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SourceSurfaceWebgl::SourceSurfaceWebgl(DrawTargetWebgl* aDT)
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: mFormat(aDT->GetFormat()),
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mSize(aDT->GetSize()),
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mDT(aDT),
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mSharedContext(aDT->mSharedContext) {}
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SourceSurfaceWebgl::SourceSurfaceWebgl(
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const RefPtr<SharedContextWebgl>& aSharedContext)
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: mSharedContext(aSharedContext) {}
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SourceSurfaceWebgl::~SourceSurfaceWebgl() {
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if (mHandle) {
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// Signal that the texture handle is not being used now.
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mHandle->ClearSurface();
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}
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if (mReadBuffer) {
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if (RefPtr<SharedContextWebgl> sharedContext = {mSharedContext}) {
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sharedContext->RemoveSnapshotPBO(this, mReadBuffer.forget());
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}
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mReadBuffer = nullptr;
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}
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}
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// Read back the contents of the target or texture handle for data use. This
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// may attempt a readback into a PBO for performance, unless forced to
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// immediately read into data.
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inline bool SourceSurfaceWebgl::EnsureData(bool aForce, uint8_t* aData,
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int32_t aStride) {
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if (mData) {
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if (aData) {
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DataSourceSurface::ScopedMap map(mData, MapType::READ);
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if (!map.IsMapped()) {
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return false;
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}
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SwizzleData(map.GetData(), map.GetStride(), mFormat, aData, aStride,
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mFormat, mSize);
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}
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return true;
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}
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if (mReadBuffer) {
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// If there is a pending PBO readback, then copy the contents of the PBO.
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if (RefPtr<SharedContextWebgl> sharedContext = {mSharedContext}) {
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mData = sharedContext->ReadSnapshotFromPBO(mReadBuffer, mFormat, mSize,
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aData, aStride);
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mOwnsData = !mData || !aData;
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sharedContext->RemoveSnapshotPBO(this, mReadBuffer.forget());
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}
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mReadBuffer = nullptr;
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return !!mData;
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}
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if (RefPtr<DrawTargetWebgl> dt = {mDT}) {
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if (!aForce) {
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mReadBuffer = dt->ReadSnapshotIntoPBO(this);
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}
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if (!mReadBuffer) {
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mData = dt->ReadSnapshot(aData, aStride);
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mOwnsData = !mData || !aData;
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}
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} else if (mHandle) {
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// Assume that the target changed, so there should be a texture handle
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// holding a copy. Try to read data from the copy since we can't read
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// from the target.
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if (RefPtr<SharedContextWebgl> sharedContext = {mSharedContext}) {
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if (!aForce) {
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mReadBuffer = sharedContext->ReadSnapshotIntoPBO(this, mHandle);
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}
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if (!mReadBuffer) {
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mData = sharedContext->ReadSnapshot(mHandle, aData, aStride);
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mOwnsData = !mData || !aData;
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}
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}
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}
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return mData || mReadBuffer;
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}
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bool SourceSurfaceWebgl::ReadDataInto(uint8_t* aData, int32_t aStride) {
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return EnsureData(true, aData, aStride);
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}
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bool SourceSurfaceWebgl::ForceReadFromPBO() {
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if (mReadBuffer && EnsureData()) {
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MOZ_ASSERT(!mReadBuffer);
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return true;
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}
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return false;
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}
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uint8_t* SourceSurfaceWebgl::GetData() {
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if (!EnsureData()) {
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return nullptr;
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}
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if (!mOwnsData) {
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mData = Factory::CopyDataSourceSurface(mData);
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mOwnsData = true;
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}
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return mData ? mData->GetData() : nullptr;
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}
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int32_t SourceSurfaceWebgl::Stride() {
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if (!EnsureData()) {
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return 0;
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}
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return mData->Stride();
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}
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bool SourceSurfaceWebgl::Map(MapType aType, MappedSurface* aMappedSurface) {
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if (!EnsureData()) {
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return false;
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}
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if (!mOwnsData && aType != MapType::READ) {
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mData = Factory::CopyDataSourceSurface(mData);
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mOwnsData = true;
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}
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return mData && mData->Map(aType, aMappedSurface);
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}
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void SourceSurfaceWebgl::Unmap() {
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if (mData) {
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mData->Unmap();
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}
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}
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// Handler for when the owner DrawTargetWebgl is about to modify its internal
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// framebuffer, and so this snapshot must be copied into a new texture, if
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// possible, or read back into data, if necessary, to preserve this particular
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// version of the framebuffer.
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void SourceSurfaceWebgl::DrawTargetWillChange(bool aNeedHandle) {
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RefPtr<DrawTargetWebgl> dt(mDT);
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if (!dt) {
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MOZ_ASSERT_UNREACHABLE("No DrawTargetWebgl for SourceSurfaceWebgl");
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return;
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}
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// Only try to copy into a new texture handle if we don't already have data.
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// However, we still might need to immediately draw this snapshot to a WebGL
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// target, which would require a subsequent upload, so also copy into a new
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// handle even if we already have data in that case since it is faster than
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// uploading.
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if ((aNeedHandle || (!mData && !mReadBuffer)) && !mHandle) {
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// Prefer copying the framebuffer to a texture if possible.
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mHandle = dt->CopySnapshot();
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if (mHandle) {
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// Link this surface to the handle.
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mHandle->SetSurface(this);
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} else {
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// If that fails, then try to just read the data to a surface.
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EnsureData(false);
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}
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}
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mDT = nullptr;
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}
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// Handler for when the owner DrawTargetWebgl is itself being destroyed and
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// needs to transfer ownership of its internal backing texture to the snapshot.
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void SourceSurfaceWebgl::GiveTexture(RefPtr<TextureHandle> aHandle) {
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// If we get here, then the target still points to this surface as its
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// snapshot and needs to hand off its backing texture before it is destroyed.
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MOZ_ASSERT(mDT);
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MOZ_ASSERT(!mHandle);
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mHandle = aHandle.forget();
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mHandle->SetSurface(this);
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mDT = nullptr;
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}
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void SourceSurfaceWebgl::SetHandle(TextureHandle* aHandle) {
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MOZ_ASSERT(!mHandle);
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mFormat = aHandle->GetFormat();
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mSize = aHandle->GetSize();
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mHandle = aHandle;
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mHandle->SetSurface(this);
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}
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// Handler for when the owner DrawTargetWebgl is destroying the cached texture
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// handle that has been allocated for this snapshot, or if the surface has
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// uploaded data.
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void SourceSurfaceWebgl::OnUnlinkTexture(SharedContextWebgl* aContext,
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TextureHandle* aHandle, bool aForce) {
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// If the snapshot was mapped before the target changed, we may have read
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// data instead of holding a copied texture handle. If subsequently we then
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// try to draw with this snapshot, we might have allocated an external texture
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// handle in the texture cache that still links to this snapshot and can cause
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// us to end up here inside OnUnlinkTexture.
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if (mHandle != aHandle) {
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return;
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}
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if (!mData && !mReadBuffer) {
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if (!aForce) {
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mReadBuffer = aContext->ReadSnapshotIntoPBO(this, mHandle);
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}
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if (!mReadBuffer) {
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mData = aContext->ReadSnapshot(mHandle);
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mOwnsData = true;
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}
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}
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mHandle = nullptr;
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}
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already_AddRefed<SourceSurface> SourceSurfaceWebgl::ExtractSubrect(
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const IntRect& aRect) {
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// Ensure the subrect is actually in bounds.
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if (aRect.IsEmpty() || !GetRect().Contains(aRect)) {
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return nullptr;
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}
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RefPtr<TextureHandle> subHandle;
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RefPtr<SharedContextWebgl> sharedContext;
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if (RefPtr<DrawTargetWebgl> dt = {mDT}) {
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// If this is still a snapshot linked to a target, then copy from the
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// target.
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subHandle = dt->CopySnapshot(aRect);
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sharedContext = dt->mSharedContext;
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} else if (mHandle) {
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// Otherwise, we have a handle, but we need to verify it is still linked to
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// a valid context.
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sharedContext = mSharedContext;
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if (sharedContext) {
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// Try to copy directly from the handle using the context.
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subHandle = sharedContext->CopySnapshot(aRect, mHandle);
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}
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}
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if (subHandle && sharedContext) {
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RefPtr<SourceSurfaceWebgl> surface = new SourceSurfaceWebgl(sharedContext);
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surface->SetHandle(subHandle);
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return surface.forget();
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}
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return nullptr;
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}
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} // namespace mozilla::gfx
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