It's been years in the making! 😅 I return to revendoring ANGLE with _tons_ of support from @jnicol, who has done much (most?) of the work associated with this patch. The most important call-outs I can give here are: - This patch has are a _huge_ number of changes, but don't feel like you need to scrutinize everything exhaustively. This patch only imports changes from upstream ANGLE. In general, we don't expect reviewers to exhaustively review vendored source for code in, say, `third_party/` (which we eventually hope to move our checkout to). - This revendoring required nontrivial changes to the update script, which is in a previous patch in this stack. - Some Mochitests required adjustments in a previous patch in this stack. Differential Revision: https://phabricator.services.mozilla.com/D306414
192 lines
5.7 KiB
C++
192 lines
5.7 KiB
C++
//
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Feature.h: Definition of structs to hold feature/workaround information.
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//
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#ifndef ANGLE_PLATFORM_FEATURE_H_
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#define ANGLE_PLATFORM_FEATURE_H_
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#include <map>
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#include <string>
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#include <vector>
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#define ANGLE_FEATURE_CONDITION(set, feature, cond) \
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do \
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{ \
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if (!(set)->feature.hasOverride) \
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{ \
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(set)->feature.enabled = cond; \
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} \
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} while (0)
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namespace angle
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{
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enum class FeatureCategory
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{
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FrontendFeatures,
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FrontendWorkarounds,
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OpenGLWorkarounds,
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OpenGLFeatures,
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D3DWorkarounds,
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VulkanFeatures,
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VulkanWorkarounds,
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VulkanAppWorkarounds,
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MetalFeatures,
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MetalWorkarounds,
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WebGPUWorkarounds,
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};
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constexpr char kFeatureCategoryFrontendWorkarounds[] = "Frontend workarounds";
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constexpr char kFeatureCategoryFrontendFeatures[] = "Frontend features";
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constexpr char kFeatureCategoryOpenGLWorkarounds[] = "OpenGL workarounds";
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constexpr char kFeatureCategoryOpenGLFeatures[] = "OpenGL features";
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constexpr char kFeatureCategoryD3DWorkarounds[] = "D3D workarounds";
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constexpr char kFeatureCategoryVulkanAppWorkarounds[] = "Vulkan app workarounds";
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constexpr char kFeatureCategoryVulkanWorkarounds[] = "Vulkan workarounds";
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constexpr char kFeatureCategoryVulkanFeatures[] = "Vulkan features";
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constexpr char kFeatureCategoryMetalFeatures[] = "Metal features";
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constexpr char kFeatureCategoryMetalWorkarounds[] = "Metal workarounds";
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constexpr char kFeatureCategoryWebGPUWorkarounds[] = "WebGPU workarounds";
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constexpr char kFeatureCategoryUnknown[] = "Unknown";
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inline const char *FeatureCategoryToString(const FeatureCategory &fc)
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{
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switch (fc)
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{
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case FeatureCategory::FrontendFeatures:
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return kFeatureCategoryFrontendFeatures;
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break;
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case FeatureCategory::FrontendWorkarounds:
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return kFeatureCategoryFrontendWorkarounds;
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break;
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case FeatureCategory::OpenGLWorkarounds:
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return kFeatureCategoryOpenGLWorkarounds;
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break;
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case FeatureCategory::OpenGLFeatures:
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return kFeatureCategoryOpenGLFeatures;
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break;
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case FeatureCategory::D3DWorkarounds:
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return kFeatureCategoryD3DWorkarounds;
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break;
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case FeatureCategory::VulkanFeatures:
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return kFeatureCategoryVulkanFeatures;
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break;
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case FeatureCategory::VulkanWorkarounds:
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return kFeatureCategoryVulkanWorkarounds;
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break;
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case FeatureCategory::VulkanAppWorkarounds:
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return kFeatureCategoryVulkanAppWorkarounds;
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break;
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case FeatureCategory::MetalFeatures:
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return kFeatureCategoryMetalFeatures;
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break;
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case FeatureCategory::MetalWorkarounds:
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return kFeatureCategoryMetalWorkarounds;
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break;
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case FeatureCategory::WebGPUWorkarounds:
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return kFeatureCategoryWebGPUWorkarounds;
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break;
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default:
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return kFeatureCategoryUnknown;
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break;
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}
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}
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constexpr char kFeatureStatusEnabled[] = "enabled";
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constexpr char kFeatureStatusDisabled[] = "disabled";
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inline const char *FeatureStatusToString(const bool &status)
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{
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if (status)
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{
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return kFeatureStatusEnabled;
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}
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return kFeatureStatusDisabled;
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}
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struct FeatureInfo;
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using FeatureMap = std::map<std::string, FeatureInfo *>;
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using FeatureList = std::vector<const FeatureInfo *>;
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struct FeatureInfo
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{
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FeatureInfo(const FeatureInfo &other);
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FeatureInfo(const char *name, const FeatureCategory &category, FeatureMap *const mapPtr);
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~FeatureInfo();
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void applyOverride(bool state);
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// The name of the workaround
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const char *const name;
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// The category that the workaround belongs to. Eg. "Vulkan workarounds"
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const FeatureCategory category;
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// Whether the workaround is enabled or not. Determined by heuristics like vendor ID and
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// version, but may be overriden to any value.
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bool enabled = false;
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// Whether this feature has an override applied to it, and the condition to
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// enable it should not be checked.
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bool hasOverride = false;
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};
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inline FeatureInfo::FeatureInfo(const FeatureInfo &other) = default;
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inline FeatureInfo::FeatureInfo(const char *name,
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const FeatureCategory &category,
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FeatureMap *const mapPtr)
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: name(name), category(category), enabled(false)
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{
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if (mapPtr != nullptr)
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{
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(*mapPtr)[std::string(name)] = this;
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}
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}
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inline FeatureInfo::~FeatureInfo() = default;
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struct FeatureSetBase
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{
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public:
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FeatureSetBase();
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~FeatureSetBase();
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private:
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// Non-copyable
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FeatureSetBase(const FeatureSetBase &other) = delete;
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FeatureSetBase &operator=(const FeatureSetBase &other) = delete;
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protected:
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FeatureMap members = FeatureMap();
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public:
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void reset();
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std::string overrideFeatures(const std::vector<std::string> &featureNames, bool enabled);
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void populateFeatureList(FeatureList *features) const;
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const FeatureMap &getFeatures() const { return members; }
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};
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inline FeatureSetBase::FeatureSetBase() = default;
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inline FeatureSetBase::~FeatureSetBase() = default;
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} // namespace angle
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#endif // ANGLE_PLATFORM_WORKAROUND_H_
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