Automatic update from web-platform-tests WebKit export of https://bugs.webkit.org/show_bug.cgi?id=314118 (#60863) * WebKit export of https://bugs.webkit.org/show_bug.cgi?id=314118 -- wpt-commits: b4bc1cd0ed9a8d55bb5cd8e49c24a80d4fdc998b wpt-pr: 60863
82 lines
2.4 KiB
JavaScript
82 lines
2.4 KiB
JavaScript
/**
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* Remove the `reftest-wait` class on the document element.
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* The reftest runner will wait with taking a screenshot while
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* this class is present.
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*
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* See https://web-platform-tests.org/writing-tests/reftests.html#controlling-when-comparison-occurs
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*/
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function takeScreenshot() {
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document.documentElement.classList.remove("reftest-wait");
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}
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/**
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* Call `takeScreenshot()` after a delay of at least |timeout| milliseconds.
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* @param {number} timeout - milliseconds
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*/
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function takeScreenshotDelayed(timeout) {
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setTimeout(function() {
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takeScreenshot();
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}, timeout);
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}
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/**
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* Ensure that a precondition is met before waiting for a screenshot.
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* @param {bool} condition - Fail the test if this evaluates to false
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* @param {string} msg - Error message to write to the screenshot
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* @returns {bool} True if the condition passed, false if it failed
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*/
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function failIfNot(condition, msg) {
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const fail = () => {
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(document.body || document.documentElement).textContent = `Precondition Failed: ${msg}`;
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takeScreenshot();
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};
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if (!condition) {
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if (document.readyState == "interactive") {
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fail();
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} else {
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document.addEventListener("DOMContentLoaded", fail, false);
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}
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return false;
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}
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return true;
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}
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/**
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* Once a text track cue becomes active, pause the video, wait
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* for layout to update, then call takeScreenshot().
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*/
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function waitForActiveCueAndTakeScreenshot() {
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var videoElement = document.querySelector("video");
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var trackElement = document.querySelector("track");
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if (!failIfNot(videoElement, "Video element not found"))
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return;
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if (!failIfNot(trackElement, "Track element not found"))
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return;
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var textTrack = trackElement.track;
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function pauseVideoAndTakeScreenshot() {
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if (videoElement.paused)
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requestAnimationFrame(() => takeScreenshot());
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else {
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videoElement.addEventListener("pause", function() {
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requestAnimationFrame(() => takeScreenshot());
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});
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videoElement.pause();
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}
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}
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textTrack.oncuechange = function() {
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if (textTrack.activeCues && textTrack.activeCues.length) {
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textTrack.oncuechange = null;
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pauseVideoAndTakeScreenshot();
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}
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};
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if (textTrack.activeCues && textTrack.activeCues.length)
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pauseVideoAndTakeScreenshot();
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}
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