replaced by .editorconfig Differential Revision: https://phabricator.services.mozilla.com/D287852
421 lines
17 KiB
C++
421 lines
17 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_DisplayPortUtils_h_
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#define mozilla_DisplayPortUtils_h_
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#include <cstdint>
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#include <iosfwd>
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#include "Units.h"
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#include "nsDisplayList.h"
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#include "nsRect.h"
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class nsIContent;
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class nsIFrame;
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class nsPresContext;
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namespace mozilla {
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class nsDisplayListBuilder;
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class PresShell;
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class ScrollContainerFrame;
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// For GetDisplayPort
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enum class DisplayportRelativeTo { ScrollPort, ScrollFrame };
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// Is the displayport being applied to scrolled content or fixed content?
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enum class ContentGeometryType { Scrolled, Fixed };
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struct DisplayPortOptions {
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// The default options.
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DisplayportRelativeTo mRelativeTo = DisplayportRelativeTo::ScrollPort;
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ContentGeometryType mGeometryType = ContentGeometryType::Scrolled;
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// Fluent interface for changing the defaults.
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DisplayPortOptions With(DisplayportRelativeTo aRelativeTo) const {
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DisplayPortOptions result = *this;
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result.mRelativeTo = aRelativeTo;
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return result;
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}
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DisplayPortOptions With(ContentGeometryType aGeometryType) const {
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DisplayPortOptions result = *this;
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result.mGeometryType = aGeometryType;
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return result;
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}
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};
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struct DisplayPortPropertyData {
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DisplayPortPropertyData(const nsRect& aRect, uint32_t aPriority,
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bool aPainted)
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: mRect(aRect), mPriority(aPriority), mPainted(aPainted) {}
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nsRect mRect;
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uint32_t mPriority;
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bool mPainted;
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};
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struct DisplayPortMargins {
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// The margins relative to the visual scroll offset.
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ScreenMargin mMargins;
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// Some information captured at the time the margins are stored.
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// This ensures that we can express the margins as being relative to
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// the correct scroll offset when applying them.
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// APZ's visual scroll offset at the time it requested the margins.
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CSSPoint mVisualOffset;
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// The scroll frame's layout scroll offset at the time the margins
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// were saved.
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CSSPoint mLayoutOffset;
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// Create displayport margins requested by APZ, relative to an async visual
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// offset provided by APZ.
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static DisplayPortMargins FromAPZ(const ScreenMargin& aMargins,
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const CSSPoint& aVisualOffset,
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const CSSPoint& aLayoutOffset);
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// Create displayport port margins for the given scroll container frame.
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// This is for use in cases where we don't have async scroll information from
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// APZ to use to adjust the margins. The visual and layout offset are set
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// based on the main thread's view of them.
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static DisplayPortMargins ForScrollContainerFrame(
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ScrollContainerFrame* aScrollContainerFrame,
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const ScreenMargin& aMargins);
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// Convenience version of the above that takes a content element.
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static DisplayPortMargins ForContent(nsIContent* aContent,
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const ScreenMargin& aMargins);
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// Another convenience version that sets empty margins.
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static DisplayPortMargins Empty(nsIContent* aContent) {
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return ForContent(aContent, ScreenMargin());
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}
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// Get the margins relative to the layout viewport.
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// |aGeometryType| tells us whether the margins are being queried for the
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// purpose of being applied to scrolled content or fixed content.
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// |aScrollableFrame| is the scroll frame whose content the margins will be
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// applied to (or, in the case of fixed content), the scroll frame wrt. which
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// the content is fixed.
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ScreenMargin GetRelativeToLayoutViewport(
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ContentGeometryType aGeometryType,
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ScrollContainerFrame* aScrollContainerFrame,
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const CSSToScreenScale2D& aDisplayportScale) const;
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friend std::ostream& operator<<(std::ostream& aOs,
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const DisplayPortMargins& aMargins);
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private:
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CSSPoint ComputeAsyncTranslation(
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ContentGeometryType aGeometryType,
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ScrollContainerFrame* aScrollContainerFrame) const;
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};
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struct DisplayPortMarginsPropertyData {
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DisplayPortMarginsPropertyData(const DisplayPortMargins& aMargins,
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uint32_t aPriority, bool aPainted)
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: mMargins(aMargins), mPriority(aPriority), mPainted(aPainted) {}
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DisplayPortMargins mMargins;
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uint32_t mPriority;
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bool mPainted;
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};
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struct FrameAndASRKind {
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nsIFrame* mFrame;
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ActiveScrolledRoot::ASRKind mASRKind;
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bool operator==(const FrameAndASRKind&) const = default;
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static FrameAndASRKind default_value() {
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return {nullptr, ActiveScrolledRoot::ASRKind::Scroll};
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}
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};
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class DisplayPortUtils {
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public:
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/**
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* Get display port for the given element, relative to the specified entity,
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* defaulting to the scrollport.
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*/
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static bool GetDisplayPort(
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nsIContent* aContent, nsRect* aResult,
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const DisplayPortOptions& aOptions = DisplayPortOptions());
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/**
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* Check whether the given element has a displayport.
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*/
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static bool HasDisplayPort(nsIContent* aContent);
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/**
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* Check whether the given element has a displayport that has already
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* been sent to the compositor via a layers or WR transaction.
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*/
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static bool HasPaintedDisplayPort(nsIContent* aContent);
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/**
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* Mark the displayport of a given element as having been sent to
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* the compositor via a layers or WR transaction.
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*/
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static void MarkDisplayPortAsPainted(nsIContent* aContent);
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/**
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* Check whether the given frame has a displayport. It returns false
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* for scrolled frames and true for the corresponding scroll frame.
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* Optionally pass the child, and it only returns true if the child is the
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* scrolled frame for the displayport.
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*/
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static bool FrameHasDisplayPort(nsIFrame* aFrame,
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const nsIFrame* aScrolledFrame = nullptr);
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/**
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* Check whether the given element has a non-minimal displayport.
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*/
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static bool HasNonMinimalDisplayPort(nsIContent* aContent);
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/**
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* Check whether the given element has a non-minimal displayport that also has
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* non-zero margins. A display port rect is considered non-minimal non-zero.
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*/
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static bool HasNonMinimalNonZeroDisplayPort(nsIContent* aContent);
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/**
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* Check if the given element has a margins based displayport but is missing a
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* displayport base rect that it needs to properly compute a displayport rect.
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*/
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static bool IsMissingDisplayPortBaseRect(nsIContent* aContent);
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/**
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* @return the display port for the given element which should be used for
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* visibility testing purposes, relative to the scroll frame.
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*
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* This is the display port computed with a multipler of 1 which is the normal
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* display port unless low-precision buffers are enabled. If low-precision
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* buffers are enabled then GetDisplayPort() uses a multiplier to expand the
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* displayport, so this will differ from GetDisplayPort.
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*/
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static bool GetDisplayPortForVisibilityTesting(nsIContent* aContent,
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nsRect* aResult);
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enum class RepaintMode : uint8_t { Repaint, DoNotRepaint };
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/**
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* Invalidate for displayport change.
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*/
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static void InvalidateForDisplayPortChange(
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nsIContent* aContent, bool aHadDisplayPort, const nsRect& aOldDisplayPort,
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const nsRect& aNewDisplayPort,
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RepaintMode aRepaintMode = RepaintMode::Repaint);
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/**
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* Set the display port margins for a content element to be used with a
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* display port base (see SetDisplayPortBase()).
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* See also nsIDOMWindowUtils.setDisplayPortMargins.
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* @param aContent the content element for which to set the margins
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* @param aPresShell the pres shell for the document containing the element
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* @param aMargins the margins to set
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* @param aAlignmentX, alignmentY the amount of pixels to which to align the
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* displayport built by combining the base
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* rect with the margins, in either direction
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* @param aPriority a priority value to determine which margins take effect
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* when multiple callers specify margins
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* @param aRepaintMode whether to schedule a paint after setting the margins
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* @return true if the new margins were applied.
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*/
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enum class ClearMinimalDisplayPortProperty { No, Yes };
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static bool SetDisplayPortMargins(
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nsIContent* aContent, PresShell* aPresShell,
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const DisplayPortMargins& aMargins,
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ClearMinimalDisplayPortProperty aClearMinimalDisplayPortProperty,
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uint32_t aPriority = 0, RepaintMode aRepaintMode = RepaintMode::Repaint);
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/**
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* Set the display port base rect for given element to be used with display
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* port margins.
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* SetDisplayPortBaseIfNotSet is like SetDisplayPortBase except it only sets
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* the display port base to aBase if no display port base is currently set.
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*/
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static void SetDisplayPortBase(nsIContent* aContent, const nsRect& aBase);
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static void SetDisplayPortBaseIfNotSet(nsIContent* aContent,
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const nsRect& aBase);
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/**
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* Remove the displayport for the given element.
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*/
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static void RemoveDisplayPort(nsIContent* aContent);
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/**
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* Set minimal display port margins during painting.
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*/
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static void SetMinimalDisplayPortDuringPainting(nsIContent* aContent,
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PresShell* aPresShell);
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/**
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* Return true if aPresContext's viewport has a displayport.
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*/
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static bool ViewportHasDisplayPort(nsPresContext* aPresContext);
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/**
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* Return true if aFrame is a fixed-pos frame and is a child of a viewport
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* which has a displayport. These frames get special treatment from the
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* compositor. aDisplayPort, if non-null, is set to the display port rectangle
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* (relative to the viewport).
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*/
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static bool IsFixedPosFrameInDisplayPort(const nsIFrame* aFrame);
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static bool MaybeCreateDisplayPortInFirstScrollFrameEncountered(
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nsIFrame* aFrame, nsDisplayListBuilder* aBuilder);
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/**
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* Calculate a default set of displayport margins for the given scrollframe
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* and set them on the scrollframe's content element. The margins are set with
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* the default priority, which may clobber previously set margins. The repaint
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* mode provided is passed through to the call to SetDisplayPortMargins.
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* The |aScrollFrame| parameter must be non-null and queryable to an nsIFrame.
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* @return true iff the call to SetDisplayPortMargins returned true.
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*/
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static bool CalculateAndSetDisplayPortMargins(
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ScrollContainerFrame* aScrollContainerFrame, RepaintMode aRepaintMode);
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/**
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* If |aScrollContainerFrame| WantsAsyncScroll() and we don't have a
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* scrollable displayport yet (as tracked by |aBuilder|), calculate and set a
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* displayport.
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*
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* If this is called during display list building pass DoNotRepaint in
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* aRepaintMode.
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*
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* Returns true if there is a displayport on an async scrollable scrollframe
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* after this call, either because one was just added or it already existed.
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*/
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static bool MaybeCreateDisplayPort(
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nsDisplayListBuilder* aBuilder,
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ScrollContainerFrame* aScrollContainerFrame, RepaintMode aRepaintMode);
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/**
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* Sets a zero margin display port on all proper ancestors of aFrame that
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* are async scrollable.
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*/
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static void SetZeroMarginDisplayPortOnAsyncScrollableAncestors(
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nsIFrame* aFrame);
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/**
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* Finds the closest ancestor async scrollable frame from aFrame that has a
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* displayport and attempts to trigger the displayport expiry on that
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* ancestor.
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*/
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static void ExpireDisplayPortOnAsyncScrollableAncestor(nsIFrame* aFrame);
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/**
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* Returns root displayport base rect for |aPresShell|. In the case where
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* |aPresShell| is in an out-of-process iframe, this function may return
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* Nothing() if we haven't received the iframe's visible rect from the parent
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* content.
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* |aPresShell| should be top level content or in-process root or root in the
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* browser process.
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*/
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static Maybe<nsRect> GetRootDisplayportBase(PresShell* aPresShell);
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static nsRect GetDisplayportBase(nsIFrame* aFrame);
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/**
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* Whether to tell the given element will use empty displayport marings.
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* NOTE: This function should be called only for the element having any type
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* of displayports.
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*/
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static bool WillUseEmptyDisplayPortMargins(nsIContent* aContent);
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/**
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* Step up one frame in the async scrollable ancestor chain, to be used in
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* conjunction with GetAsyncScrollableAncestorFrame to walk the async
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* scrollable ancestor chain. Note this doesn't go from one async scrollable
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* frame to the next. Rather this walks all frame types, taking only one
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* ancestor step per call.
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*/
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static nsIFrame* OneStepInAsyncScrollableAncestorChain(nsIFrame* aFrame);
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/**
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* The next two functions (GetASRAncestorFrame and OneStepInASRChain) use
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* FrameAndASRKind (a pair of a nsIFrame pointer an an ASRKind enum) as a
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* cursor iterating up the frame tree. Each frame can potential generate two
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* ASRs: an inner one corresponding to scrolling with the contents of the
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* frame if it is a scroll frame, and an outer one correspnding to scrolling
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* with the frame itself if it is a sticky position frame. Its meaning is
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* different for each of the two functions but is natural when considering
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* what each function does. When passed into GetASRAncestorFrame it specifies
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* the first frame and type for the function to check. When returned from
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* GetASRAncestorFrame it specifies the frame and type of the ASR (because
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* GetASRAncestorFrame only returns ASRs). When passed into OneStepInASRChain
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* it specifies the last spot that was checked, and OneStepInASRChain's job is
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* to move one iteration from that, so it returns the next frame and ASR kind
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* to be checked (which may not generate an ASR, just that it needs to be
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* checked because it could generate an ASR).
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*/
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/**
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* Follows the ASR (ActiveScrolledRoot) chain of frames, so that if
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* f is the frame of an ASR A, then calling this function on
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* OneStepInASRChain(f) will return the frame of parent ASR of A. Frames that
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* generate an ASR are scroll frames for which IsMaybeAsynchronouslyScrolled()
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* returns true (aka mWillBuildScrollableLayer == true) or they are sticky
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* position frames for which their corresponding scroll frame will generate an
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* ASR. This function is different from
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* nsLayoutUtils::GetAsyncScrollableAncestorFrame because
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* GetAsyncScrollableAncestorFrame looks only for scroll frames that
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* WantAsyncScroll that that function walks from fixed pos to the root scroll
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* frame. Because that status (ie mWillBuildScrollableLayer) can change this
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* should only be called during a paint to the window after BuildDisplayList
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* has been called on aTarget so that mWillBuildScrollableLayer will have been
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* updated for this paint already for any frame we need to consult. Or for
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* some other reason you know that mWillBuildScrollableLayer is up to date for
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* this paint for any frame that might need to be consulted, ie you just
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* updated them yourself. Note that a frame returned from this function could
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* generate two ASRs: an inner one corresponding to an activated scroll frame,
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* and an outer one corresponding to sticky pos.
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*/
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static FrameAndASRKind GetASRAncestorFrame(FrameAndASRKind aFrameAndASRKind,
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nsDisplayListBuilder* aBuilder);
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/**
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* Step up one frame in the ASR chain, to be used in conjunction with
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* GetASRAncestorFrame to walk the ASR chain. Note this doesn't go from one
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* ASR frame to the next. Rather this walks all frame types, taking only one
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* ancestor step per call. Note that a frame returned from this function could
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* generate two ASRs: an inner one corresponding to an activated scroll frame,
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* and an outer one corresponding to sticky pos. Returns null if we hit
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* aLimitAncestor.
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*/
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static FrameAndASRKind OneStepInASRChain(FrameAndASRKind aFrameAndASRKind,
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nsDisplayListBuilder* aBuilder,
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nsIFrame* aLimitAncestor = nullptr);
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/**
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* Calls DecideScrollableLayerEnsureDisplayport on all proper ancestors of
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* aAnchor that are async scrollable up to but not including aLimitAncestor
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* (this creates a minimal display port on all async scrollable ancestors if
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* they don't have a display port) and makes sure that there is an ASR struct
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* created for all such async scrollable ancestors.
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* Returns the ASR of aAnchor.
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* This is a very specific function for anchor positioning and likely not
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* what you want. In that context, aAnchor is the anchor of an abspos frame f
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* (not passed to this function because it is not needed) and aLimitAncestor
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* is the parent/containing block of f.
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*/
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static const ActiveScrolledRoot* ActivateDisplayportOnASRAncestors(
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nsIFrame* aAnchor, nsIFrame* aLimitAncestor,
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const ActiveScrolledRoot* aASRofLimitAncestor,
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nsDisplayListBuilder* aBuilder);
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/**
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* aFrame is an absolutely positioned frame that is anchor positioned and
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* compensates for scroll in at least one axis.
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*/
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static bool ShouldAsyncScrollWithAnchor(nsIFrame* aFrame, nsIFrame* aAnchor,
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nsDisplayListBuilder* aBuilder,
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PhysicalAxes aAxes);
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};
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} // namespace mozilla
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#endif // mozilla_DisplayPortUtils_h_
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