Files
sousa-gecko/gfx/wr
Glenn Watson 4c9e9b99b1 Bug 2054054 - Derive picture cache tile composite clip on the compositor device grid r=gfx-reviewers,ahale
A tile cache whose world offset is fractional (e.g. a transformed,
flex-centered scroller laid out at an x.5 position) built its composite
clip from the pic->world transform, while the tiles themselves are placed
on the compositor device grid, whose offset get_relative_scale_offset
rounds to an integer. The resulting up-to-a-pixel mismatch between the two
grids clipped the max-side content, dropping the right and bottom edges
(e.g. two sides of a 1px border went missing).

Compute device_clip_rect from the compositor transform instead, matching
the grid the tiles are drawn on. When the tile cache is already device
aligned this is identical to the previous result.

Adds a wrench reftest (tiles/tile-cache-fractional-offset) that renders a
border in a fractional-offset tile cache against a reference whose slice
clip is widened by a background rect so it cannot crop.

Differential Revision: https://phabricator.services.mozilla.com/D311989
2026-07-14 19:47:13 +00:00
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WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.