Files
sousa-gecko/gfx/vr/FxROutputHandler.h
T
Emilio Cobos Álvarez 02d691fdef Bug 2054311 - Sort includes in gfx/. r=gfx-reviewers,gw
Autogenerated with:

    cp dom/.clang-format gfx/ && mach format gfx/**.{cpp,h,mm}

Manual changes:

    * OSVRSession headers are not system headers and they are not
      standalone / rely on stdint, so tweaked to preserve previous
      ordering.
    * Missing include in GLDefs.h
    * Missing include in gfxOTSUtils.
    * Need to keep the windows header order in DCLayerTree.
    * missing hb_font include in MockScaledFont.h

Differential Revision: https://phabricator.services.mozilla.com/D311695
2026-07-13 09:51:18 +00:00

30 lines
897 B
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#pragma once
struct ID3D11Texture2D;
struct IDXGISwapChain;
struct ID3D11DeviceContext;
struct ID3D11Device;
#include <d3d11_1.h>
#include <windows.h>
#include "mozilla/RefPtr.h"
// FxROutputHandler is responsible for managing resources to share a Desktop
// browser window with a Firefox Reality VR window.
// Note: this object is created on the Compositor thread, but its usage should
// only be on the RenderThread.
class FxROutputHandler final {
public:
bool TryInitialize(IDXGISwapChain* aSwapChain, ID3D11Device* aDevice);
void UpdateOutput(ID3D11DeviceContext* aCtx);
private:
RefPtr<IDXGISwapChain> mSwapChain = nullptr;
RefPtr<ID3D11Texture2D> mTexCopy = nullptr;
};