Files
sousa-gecko/gfx/layers/TextureSourceProvider.h
T
Emilio Cobos Álvarez 02d691fdef Bug 2054311 - Sort includes in gfx/. r=gfx-reviewers,gw
Autogenerated with:

    cp dom/.clang-format gfx/ && mach format gfx/**.{cpp,h,mm}

Manual changes:

    * OSVRSession headers are not system headers and they are not
      standalone / rely on stdint, so tweaked to preserve previous
      ordering.
    * Missing include in GLDefs.h
    * Missing include in gfxOTSUtils.
    * Need to keep the windows header order in DCLayerTree.
    * missing hb_font include in MockScaledFont.h

Differential Revision: https://phabricator.services.mozilla.com/D311695
2026-07-13 09:51:18 +00:00

75 lines
2.1 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_layers_TextureSourceProvider_h
#define mozilla_gfx_layers_TextureSourceProvider_h
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/layers/CompositorTypes.h"
#include "nsISupportsImpl.h"
#include "nsTArray.h"
struct ID3D11Device;
namespace mozilla {
namespace gfx {
class DataSourceSurface;
} // namespace gfx
namespace gl {
class GLContext;
} // namespace gl
namespace layers {
class TextureHost;
class DataTextureSource;
class Compositor;
class CompositorOGL;
// Provided by a HostLayerManager or Compositor for allocating backend-specific
// texture types.
class TextureSourceProvider {
public:
NS_INLINE_DECL_REFCOUNTING(TextureSourceProvider)
virtual already_AddRefed<DataTextureSource> CreateDataTextureSource(
TextureFlags aFlags = TextureFlags::NO_FLAGS) = 0;
virtual TimeStamp GetLastCompositionEndTime() const = 0;
virtual void TryUnlockTextures() {}
// If overridden, make sure to call the base function.
virtual void Destroy();
// If this provider is also a Compositor, return the compositor. Otherwise
// return null.
virtual Compositor* AsCompositor() { return nullptr; }
// If this provider is also a CompositorOGL, return the compositor. Otherwise
// return nullptr.
virtual CompositorOGL* AsCompositorOGL() { return nullptr; }
#ifdef XP_WIN
// On Windows, if this provides Direct3D textures, it must expose the device.
virtual ID3D11Device* GetD3D11Device() const { return nullptr; }
#endif
// If this provides OpenGL textures, it must expose the GLContext.
virtual gl::GLContext* GetGLContext() const { return nullptr; }
virtual int32_t GetMaxTextureSize() const = 0;
// Return whether or not this provider is still valid (i.e., is still being
// used to composite).
virtual bool IsValid() const = 0;
protected:
virtual ~TextureSourceProvider();
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_gfx_layers_TextureSourceProvider_h