Autogenerated with:
cp dom/.clang-format gfx/ && mach format gfx/**.{cpp,h,mm}
Manual changes:
* OSVRSession headers are not system headers and they are not
standalone / rely on stdint, so tweaked to preserve previous
ordering.
* Missing include in GLDefs.h
* Missing include in gfxOTSUtils.
* Need to keep the windows header order in DCLayerTree.
* missing hb_font include in MockScaledFont.h
Differential Revision: https://phabricator.services.mozilla.com/D311695
138 lines
3.2 KiB
C++
138 lines
3.2 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_IMAGETYPES_H
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#define GFX_IMAGETYPES_H
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#include <stdint.h> // for uint32_t
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#include "mozilla/Maybe.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/Variant.h"
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namespace mozilla {
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enum class ImageFormat {
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/**
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* The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should
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* support this format, because the Ogg video decoder depends on it.
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* The maximum image width and height is 16384.
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*/
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PLANAR_YCBCR,
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/**
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* The NV_IMAGE format creates a NVImage. The PLANAR_YCBCR together with this
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* complete the YUV format family.
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*/
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NV_IMAGE,
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/**
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* The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in
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* shared memory. Some Android hardware video decoders require this format.
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* Currently only used on Android.
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*/
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SHARED_RGB,
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/**
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* The MOZ2D_SURFACE format creates a SourceSurfaceImage. All backends should
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* support this format, because video rendering sometimes requires it.
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*
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* This format is useful even though a PaintedLayer could be used.
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* It makes it easy to render a cairo surface when another Image format
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* could be used. It can also avoid copying the surface data in some
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* cases.
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*/
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MOZ2D_SURFACE,
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/**
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* A MacIOSurface object.
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*/
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MAC_IOSURFACE,
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/**
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* An Android SurfaceTexture ID that can be shared across threads and
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* processes.
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*/
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SURFACE_TEXTURE,
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/**
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* The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a
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* IDirect3DTexture9 in RGB32 layout.
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*/
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D3D9_RGB32_TEXTURE,
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/**
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* An Image type carries an opaque handle once for each stream.
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* The opaque handle would be a platform specific identifier.
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*/
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OVERLAY_IMAGE,
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/**
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* A share handle to a ID3D11Texture2D.
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*/
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D3D11_SHARE_HANDLE_TEXTURE,
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/**
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* A wrapper of ID3D11Texture2D for zero copy hw video decoding.
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* Expected to be used in GPU process.
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*/
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D3D11_TEXTURE_ZERO_COPY,
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/**
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* A wrapper around a drawable TextureClient.
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*/
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TEXTURE_WRAPPER,
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/**
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* An opaque handle that refers to an Image stored in the GPU
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* process.
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*/
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GPU_VIDEO,
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/**
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* The DMABUF format creates a SharedDMABUFImage, which stores YUV
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* data in DMABUF memory. Used by VAAPI decoder on Linux.
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*/
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DMABUF,
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/**
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* A Wrapper of Dcomp surface handle, used by the windows media foundation
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* media engine playback.
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*/
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DCOMP_SURFACE,
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ANDROID_IMAGE_READER,
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};
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enum class StereoMode {
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MONO,
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LEFT_RIGHT,
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RIGHT_LEFT,
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BOTTOM_TOP,
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TOP_BOTTOM,
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MAX,
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};
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namespace layers {
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using ContainerFrameID = uint32_t;
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constexpr ContainerFrameID kContainerFrameID_Invalid = 0;
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using ContainerProducerID = uint32_t;
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constexpr ContainerProducerID kContainerProducerID_Invalid = 0;
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// int64_t represents a WebRTC NTP timestamp.
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using ContainerCaptureTime = Variant<Nothing, TimeStamp, int64_t>;
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// int64_t represents a WebRTC Realtime timestamp.
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using ContainerReceiveTime = Maybe<int64_t>;
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using ContainerRtpTimestamp = Maybe<uint32_t>;
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} // namespace layers
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} // namespace mozilla
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#endif
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