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sousa-gecko/gfx/gl/AndroidSurfaceTexture.h
T
Jamie Nicol d874fd2ed2 Bug 2049708 - Remove cross-process SurfaceTexture syncing. r=gfx-reviewers,geckoview-reviewers,lsalzman,tcampbell
This was used so that in-process webgl could access the contents of a
SurfaceTexture in the compositor process. But now that we only use
out-of-process webgl, it can just access the contents directly.

Differential Revision: https://phabricator.services.mozilla.com/D308283
2026-06-26 08:59:34 +00:00

32 lines
738 B
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AndroidSurfaceTexture_h_
#define AndroidSurfaceTexture_h_
#include "mozilla/gfx/Matrix.h"
typedef uint64_t AndroidSurfaceTextureHandle;
#ifdef MOZ_WIDGET_ANDROID
# include "SurfaceTexture.h"
namespace mozilla {
namespace gl {
class AndroidSurfaceTexture {
public:
static void GetTransformMatrix(
const java::sdk::SurfaceTexture::Ref& surfaceTexture,
mozilla::gfx::Matrix4x4* outMatrix);
};
} // namespace gl
} // namespace mozilla
#endif // MOZ_WIDGET_ANDROID
#endif // AndroidSurfaceTexture_h_