This was used so that in-process webgl could access the contents of a SurfaceTexture in the compositor process. But now that we only use out-of-process webgl, it can just access the contents directly. Differential Revision: https://phabricator.services.mozilla.com/D308283
33 lines
899 B
C++
33 lines
899 B
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AndroidSurfaceTexture.h"
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#include <cstring>
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namespace mozilla {
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namespace gl {
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#ifdef MOZ_WIDGET_ANDROID
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void AndroidSurfaceTexture::GetTransformMatrix(
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const java::sdk::SurfaceTexture::Ref& surfaceTexture,
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gfx::Matrix4x4* outMatrix) {
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JNIEnv* const env = jni::GetEnvForThread();
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auto jarray = jni::FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16));
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surfaceTexture->GetTransformMatrix(jarray);
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jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr);
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memcpy(&(outMatrix->_11), array, sizeof(float) * 16);
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env->ReleaseFloatArrayElements(jarray.Get(), array, 0);
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}
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#endif // MOZ_WIDGET_ANDROID
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} // namespace gl
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} // namespace mozilla
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