Files
sousa-gecko/gfx/gl/AndroidSurfaceTexture.cpp
T
Jamie Nicol d874fd2ed2 Bug 2049708 - Remove cross-process SurfaceTexture syncing. r=gfx-reviewers,geckoview-reviewers,lsalzman,tcampbell
This was used so that in-process webgl could access the contents of a
SurfaceTexture in the compositor process. But now that we only use
out-of-process webgl, it can just access the contents directly.

Differential Revision: https://phabricator.services.mozilla.com/D308283
2026-06-26 08:59:34 +00:00

33 lines
899 B
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AndroidSurfaceTexture.h"
#include <cstring>
namespace mozilla {
namespace gl {
#ifdef MOZ_WIDGET_ANDROID
void AndroidSurfaceTexture::GetTransformMatrix(
const java::sdk::SurfaceTexture::Ref& surfaceTexture,
gfx::Matrix4x4* outMatrix) {
JNIEnv* const env = jni::GetEnvForThread();
auto jarray = jni::FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16));
surfaceTexture->GetTransformMatrix(jarray);
jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr);
memcpy(&(outMatrix->_11), array, sizeof(float) * 16);
env->ReleaseFloatArrayElements(jarray.Get(), array, 0);
}
#endif // MOZ_WIDGET_ANDROID
} // namespace gl
} // namespace mozilla