replaced by .editorconfig # ignore-this-changeset Differential Revision: https://phabricator.services.mozilla.com/D287843
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_BindGroup_H_
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#define GPU_BindGroup_H_
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#include "CanvasContext.h"
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#include "ObjectModel.h"
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#include "mozilla/Span.h"
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#include "mozilla/webgpu/WebGPUTypes.h"
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#include "nsTArrayForwardDeclare.h"
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#include "nsWrapperCache.h"
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namespace mozilla::webgpu {
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class Device;
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class ExternalTexture;
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class BindGroup final : public nsWrapperCache,
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public ObjectBase,
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public ChildOf<Device> {
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public:
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GPU_DECL_CYCLE_COLLECTION(BindGroup)
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GPU_DECL_JS_WRAP(BindGroup)
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BindGroup(Device* const aParent, RawId aId,
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CanvasContextArray&& aCanvasContexts,
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nsTArray<RefPtr<ExternalTexture>>&& aExternalTextures);
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mozilla::Span<const WeakPtr<CanvasContext>> GetCanvasContexts() const {
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return mUsedCanvasContexts;
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}
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mozilla::Span<const RefPtr<ExternalTexture>> GetExternalTextures() const {
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return mExternalTextures;
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}
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private:
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virtual ~BindGroup();
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// The canvas contexts of any canvas textures used in this bind group.
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CanvasContextArray mUsedCanvasContexts;
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// List of external textures used in this bind group.
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nsTArray<RefPtr<ExternalTexture>> mExternalTextures;
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};
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} // namespace mozilla::webgpu
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#endif // GPU_BindGroup_H_
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