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sousa-gecko/dom/svg/SVGMatrix.cpp
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/SVGMatrix.h"
#include <math.h>
#include "mozilla/dom/DOMMatrix.h"
#include "mozilla/dom/SVGMatrixBinding.h"
#include "nsError.h"
namespace mozilla::dom {
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(SVGMatrix, mTransform)
DOMSVGTransform* SVGMatrix::GetParentObject() const { return mTransform; }
JSObject* SVGMatrix::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return SVGMatrix_Binding::Wrap(aCx, this, aGivenProto);
}
void SVGMatrix::SetA(float aA, ErrorResult& aRv) {
if (IsAnimVal()) {
aRv.ThrowNoModificationAllowedError("Animated values cannot be set");
return;
}
gfxMatrix mx = GetMatrix();
mx._11 = aA;
SetMatrix(mx);
}
void SVGMatrix::SetB(float aB, ErrorResult& aRv) {
if (IsAnimVal()) {
aRv.ThrowNoModificationAllowedError("Animated values cannot be set");
return;
}
gfxMatrix mx = GetMatrix();
mx._12 = aB;
SetMatrix(mx);
}
void SVGMatrix::SetC(float aC, ErrorResult& aRv) {
if (IsAnimVal()) {
aRv.ThrowNoModificationAllowedError("Animated values cannot be set");
return;
}
gfxMatrix mx = GetMatrix();
mx._21 = aC;
SetMatrix(mx);
}
void SVGMatrix::SetD(float aD, ErrorResult& aRv) {
if (IsAnimVal()) {
aRv.ThrowNoModificationAllowedError("Animated values cannot be set");
return;
}
gfxMatrix mx = GetMatrix();
mx._22 = aD;
SetMatrix(mx);
}
void SVGMatrix::SetE(float aE, ErrorResult& aRv) {
if (IsAnimVal()) {
aRv.ThrowNoModificationAllowedError("Animated values cannot be set");
return;
}
gfxMatrix mx = GetMatrix();
mx._31 = aE;
SetMatrix(mx);
}
void SVGMatrix::SetF(float aF, ErrorResult& aRv) {
if (IsAnimVal()) {
aRv.ThrowNoModificationAllowedError("Animated values cannot be set");
return;
}
gfxMatrix mx = GetMatrix();
mx._32 = aF;
SetMatrix(mx);
}
already_AddRefed<SVGMatrix> SVGMatrix::Multiply(const DOMMatrix2DInit& aMatrix,
ErrorResult& aRv) {
auto matrix2D = DOMMatrixReadOnly::ToValidatedMatrixDouble(aMatrix, aRv);
if (aRv.Failed()) {
return nullptr;
}
if (!matrix2D.IsFinite()) {
aRv.ThrowTypeError<MSG_NOT_FINITE>("SVGMatrix::Multiply matrix");
return nullptr;
}
return MakeAndAddRef<SVGMatrix>(matrix2D * GetMatrix());
}
already_AddRefed<SVGMatrix> SVGMatrix::Inverse(ErrorResult& aRv) {
gfxMatrix mat = GetMatrix();
if (!mat.Invert()) {
aRv.ThrowInvalidStateError("Matrix is not invertible");
return nullptr;
}
return MakeAndAddRef<SVGMatrix>(mat);
}
already_AddRefed<SVGMatrix> SVGMatrix::Translate(float x, float y) {
return MakeAndAddRef<SVGMatrix>(
gfxMatrix(GetMatrix()).PreTranslate(gfxPoint(x, y)));
}
already_AddRefed<SVGMatrix> SVGMatrix::Scale(float scaleFactor) {
return ScaleNonUniform(scaleFactor, scaleFactor);
}
already_AddRefed<SVGMatrix> SVGMatrix::ScaleNonUniform(float scaleFactorX,
float scaleFactorY) {
return MakeAndAddRef<SVGMatrix>(
gfxMatrix(GetMatrix()).PreScale(scaleFactorX, scaleFactorY));
}
already_AddRefed<SVGMatrix> SVGMatrix::Rotate(float angle) {
return MakeAndAddRef<SVGMatrix>(
gfxMatrix(GetMatrix()).PreRotate(angle * kRadPerDegree));
}
already_AddRefed<SVGMatrix> SVGMatrix::RotateFromVector(float x, float y,
ErrorResult& aRv) {
if (x == 0.0 || y == 0.0) {
aRv.ThrowInvalidAccessError("Neither input parameter may be zero");
return nullptr;
}
return MakeAndAddRef<SVGMatrix>(
gfxMatrix(GetMatrix()).PreRotate(atan2(y, x)));
}
already_AddRefed<SVGMatrix> SVGMatrix::FlipX() {
const gfxMatrix& mx = GetMatrix();
return MakeAndAddRef<SVGMatrix>(
gfxMatrix(-mx._11, -mx._12, mx._21, mx._22, mx._31, mx._32));
}
already_AddRefed<SVGMatrix> SVGMatrix::FlipY() {
const gfxMatrix& mx = GetMatrix();
return MakeAndAddRef<SVGMatrix>(
gfxMatrix(mx._11, mx._12, -mx._21, -mx._22, mx._31, mx._32));
}
already_AddRefed<SVGMatrix> SVGMatrix::SkewX(float angle, ErrorResult& aRv) {
double ta = tan(angle * kRadPerDegree);
if (!std::isfinite(ta)) {
aRv.ThrowInvalidAccessError("Invalid angle");
return nullptr;
}
const gfxMatrix& mx = GetMatrix();
gfxMatrix skewMx(mx._11, mx._12, mx._21 + mx._11 * ta, mx._22 + mx._12 * ta,
mx._31, mx._32);
return MakeAndAddRef<SVGMatrix>(skewMx);
}
already_AddRefed<SVGMatrix> SVGMatrix::SkewY(float angle, ErrorResult& aRv) {
double ta = tan(angle * kRadPerDegree);
if (!std::isfinite(ta)) {
aRv.ThrowInvalidAccessError("Invalid angle");
return nullptr;
}
const gfxMatrix& mx = GetMatrix();
gfxMatrix skewMx(mx._11 + mx._21 * ta, mx._12 + mx._22 * ta, mx._21, mx._22,
mx._31, mx._32);
return MakeAndAddRef<SVGMatrix>(skewMx);
}
} // namespace mozilla::dom