replaced by .editorconfig # ignore-this-changeset Differential Revision: https://phabricator.services.mozilla.com/D287843
127 lines
4.5 KiB
C++
127 lines
4.5 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/SVGFESpotLightElement.h"
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#include "mozilla/SVGFilterInstance.h"
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#include "mozilla/dom/SVGFESpotLightElementBinding.h"
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NS_IMPL_NS_NEW_SVG_ELEMENT(FESpotLight)
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using namespace mozilla::gfx;
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namespace mozilla::dom {
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JSObject* SVGFESpotLightElement::WrapNode(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return SVGFESpotLightElement_Binding::Wrap(aCx, this, aGivenProto);
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}
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SVGElement::NumberInfo SVGFESpotLightElement::sNumberInfo[8] = {
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{nsGkAtoms::x, 0},
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{nsGkAtoms::y, 0},
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{nsGkAtoms::z, 0},
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{nsGkAtoms::pointsAtX, 0},
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{nsGkAtoms::pointsAtY, 0},
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{nsGkAtoms::pointsAtZ, 0},
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{nsGkAtoms::specularExponent, 1},
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{nsGkAtoms::limitingConeAngle, 0}};
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//----------------------------------------------------------------------
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// nsINode methods
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NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGFESpotLightElement)
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//----------------------------------------------------------------------
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// SVGFilterPrimitiveChildElement methods
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bool SVGFESpotLightElement::AttributeAffectsRendering(
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int32_t aNameSpaceID, nsAtom* aAttribute) const {
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return aNameSpaceID == kNameSpaceID_None &&
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(aAttribute == nsGkAtoms::x || aAttribute == nsGkAtoms::y ||
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aAttribute == nsGkAtoms::z || aAttribute == nsGkAtoms::pointsAtX ||
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aAttribute == nsGkAtoms::pointsAtY ||
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aAttribute == nsGkAtoms::pointsAtZ ||
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aAttribute == nsGkAtoms::specularExponent ||
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aAttribute == nsGkAtoms::limitingConeAngle);
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}
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//----------------------------------------------------------------------
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LightType SVGFESpotLightElement::ComputeLightAttributes(
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SVGFilterInstance* aInstance, nsTArray<float>& aFloatAttributes) {
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aFloatAttributes.SetLength(kSpotLightNumAttributes);
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Point3D lightPos, lightPointsAt;
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float limitingConeAngle;
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GetAnimatedNumberValues(&lightPos.x, &lightPos.y, &lightPos.z,
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&lightPointsAt.x, &lightPointsAt.y, &lightPointsAt.z,
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&aFloatAttributes[kSpotLightFocusIndex],
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&limitingConeAngle, nullptr);
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lightPos = aInstance->ConvertLocation(lightPos);
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lightPointsAt = aInstance->ConvertLocation(lightPointsAt);
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aFloatAttributes[kSpotLightPositionXIndex] = lightPos.x;
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aFloatAttributes[kSpotLightPositionYIndex] = lightPos.y;
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aFloatAttributes[kSpotLightPositionZIndex] = lightPos.z;
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aFloatAttributes[kSpotLightPointsAtXIndex] = lightPointsAt.x;
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aFloatAttributes[kSpotLightPointsAtYIndex] = lightPointsAt.y;
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aFloatAttributes[kSpotLightPointsAtZIndex] = lightPointsAt.z;
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if (mNumberAttributes[SVGFESpotLightElement::LIMITING_CONE_ANGLE]
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.IsExplicitlySet()) {
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limitingConeAngle = std::clamp(limitingConeAngle, -90.0f, 90.0f);
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} else {
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limitingConeAngle = 90.0f;
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}
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aFloatAttributes[kSpotLightLimitingConeAngleIndex] = limitingConeAngle;
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return LightType::Spot;
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}
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already_AddRefed<DOMSVGAnimatedNumber> SVGFESpotLightElement::X() {
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return mNumberAttributes[ATTR_X].ToDOMAnimatedNumber(this);
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}
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already_AddRefed<DOMSVGAnimatedNumber> SVGFESpotLightElement::Y() {
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return mNumberAttributes[ATTR_Y].ToDOMAnimatedNumber(this);
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}
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already_AddRefed<DOMSVGAnimatedNumber> SVGFESpotLightElement::Z() {
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return mNumberAttributes[ATTR_Z].ToDOMAnimatedNumber(this);
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}
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already_AddRefed<DOMSVGAnimatedNumber> SVGFESpotLightElement::PointsAtX() {
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return mNumberAttributes[POINTS_AT_X].ToDOMAnimatedNumber(this);
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}
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already_AddRefed<DOMSVGAnimatedNumber> SVGFESpotLightElement::PointsAtY() {
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return mNumberAttributes[POINTS_AT_Y].ToDOMAnimatedNumber(this);
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}
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already_AddRefed<DOMSVGAnimatedNumber> SVGFESpotLightElement::PointsAtZ() {
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return mNumberAttributes[POINTS_AT_Z].ToDOMAnimatedNumber(this);
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}
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already_AddRefed<DOMSVGAnimatedNumber>
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SVGFESpotLightElement::SpecularExponent() {
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return mNumberAttributes[SPECULAR_EXPONENT].ToDOMAnimatedNumber(this);
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}
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already_AddRefed<DOMSVGAnimatedNumber>
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SVGFESpotLightElement::LimitingConeAngle() {
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return mNumberAttributes[LIMITING_CONE_ANGLE].ToDOMAnimatedNumber(this);
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}
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//----------------------------------------------------------------------
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// SVGElement methods
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SVGElement::NumberAttributesInfo SVGFESpotLightElement::GetNumberInfo() {
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return NumberAttributesInfo(mNumberAttributes, sNumberInfo,
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std::size(sNumberInfo));
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}
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} // namespace mozilla::dom
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