This is important to spawn this ESM only once between regular and browser toolbox, and especially between various callsites used by the browser toolbox. Otherwise we may start loading modules in two distinct system loaders and may have inconsistancies when using `instanceof`. Differential Revision: https://phabricator.services.mozilla.com/D207432
106 lines
3.7 KiB
JavaScript
106 lines
3.7 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Module that listens for requests to start a `DevToolsServer` for an entire content
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* process. Loaded into content processes by the main process during
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* content-process-connector.js' `connectToContentProcess` via the process
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* script `content-process.js`.
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*
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* The actual server startup itself is in this JSM so that code can be cached.
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*/
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export function initContentProcessTarget(msg) {
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const mm = msg.target;
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const prefix = msg.data.prefix;
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const watcherActorID = msg.data.watcherActorID;
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// Lazy load Loader.sys.mjs to prevent loading any devtools dependency too early.
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const {
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useDistinctSystemPrincipalLoader,
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releaseDistinctSystemPrincipalLoader,
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} = ChromeUtils.importESModule(
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"resource://devtools/shared/loader/DistinctSystemPrincipalLoader.sys.mjs",
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{ global: "shared" }
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);
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// Use a unique object to identify this one usage of the loader
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const loaderRequester = {};
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// Init a custom, invisible DevToolsServer, in order to not pollute the
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// debugger with all devtools modules, nor break the debugger itself with
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// using it in the same process.
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const loader = useDistinctSystemPrincipalLoader(loaderRequester);
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const { DevToolsServer } = loader.require(
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"resource://devtools/server/devtools-server.js"
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);
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DevToolsServer.init();
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// For browser content toolbox, we do need a regular root actor and all tab
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// actors, but don't need all the "browser actors" that are only useful when
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// debugging the parent process via the browser toolbox.
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DevToolsServer.registerActors({ root: true, target: true });
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// Connect both parent/child processes devtools servers RDP via message
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// managers
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const conn = DevToolsServer.connectToParent(prefix, mm);
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const { ContentProcessTargetActor } = loader.require(
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"resource://devtools/server/actors/targets/content-process.js"
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);
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const actor = new ContentProcessTargetActor(conn, {
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sessionContext: msg.data.sessionContext,
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});
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actor.manage(actor);
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const response = { watcherActorID, prefix, actor: actor.form() };
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mm.sendAsyncMessage("debug:content-process-actor", response);
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function onDestroy(options) {
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mm.removeMessageListener(
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"debug:content-process-disconnect",
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onContentProcessDisconnect
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);
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actor.off("destroyed", onDestroy);
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// Notify the parent process that the actor is being destroyed
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mm.sendAsyncMessage("debug:content-process-actor-destroyed", {
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watcherActorID,
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});
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// Call DevToolsServerConnection.close to destroy all child actors. It should end up
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// calling DevToolsServerConnection.onTransportClosed that would actually cleanup all actor
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// pools.
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conn.close(options);
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// Destroy the related loader when the target is destroyed
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// and we were the last user of the special loader
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releaseDistinctSystemPrincipalLoader(loaderRequester);
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}
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function onContentProcessDisconnect(message) {
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if (message.data.prefix != prefix) {
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// Several copies of this process script can be running for a single process if
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// we are debugging the same process from multiple clients.
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// If this disconnect request doesn't match a connection known here, ignore it.
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return;
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}
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onDestroy();
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}
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// Clean up things when the client disconnects
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mm.addMessageListener(
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"debug:content-process-disconnect",
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onContentProcessDisconnect
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);
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// And also when the target actor is destroyed
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actor.on("destroyed", onDestroy);
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return {
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actor,
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connection: conn,
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};
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}
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