replaced by .editorconfig Differential Revision: https://phabricator.services.mozilla.com/D287852
215 lines
7.1 KiB
C++
215 lines
7.1 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_OverflowChangedTracker_h
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#define mozilla_OverflowChangedTracker_h
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#include "mozilla/HashTable.h"
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#include "nsContainerFrame.h"
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#include "nsIFrame.h"
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#include "nsTArray.h"
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namespace mozilla {
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/**
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* Helper class that collects a list of frames that need
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* UpdateOverflow() called on them, and coalesces them
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* to avoid walking up the same ancestor tree multiple times.
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*/
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class OverflowChangedTracker {
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public:
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enum ChangeKind {
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/**
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* The frame was explicitly added as a result of
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* nsChangeHint_UpdatePostTransformOverflow and hence may have had a style
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* change that changes its geometry relative to parent, without reflowing.
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*/
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TRANSFORM_CHANGED,
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/**
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* The overflow areas of children have changed
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* and we need to call UpdateOverflow on the frame.
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*/
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CHILDREN_CHANGED,
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};
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OverflowChangedTracker() : mSubtreeRoot(nullptr) {}
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~OverflowChangedTracker() {
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NS_ASSERTION(mEntries.empty(), "Need to flush before destroying!");
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}
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/**
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* Add a frame that has had a style change, and needs its
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* overflow updated.
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*
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* If there are pre-transform overflow areas stored for this
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* frame, then we will call FinishAndStoreOverflow with those
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* areas instead of UpdateOverflow().
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*
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* If the overflow area changes, then UpdateOverflow will also
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* be called on the parent.
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*/
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void AddFrame(nsIFrame* aFrame, ChangeKind aChangeKind) {
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MOZ_ASSERT(
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aFrame->FrameMaintainsOverflow(),
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"Why add a frame that doesn't maintain overflow to the tracker?");
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if (auto p = mEntries.lookupForAdd(aFrame)) {
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p->value() = std::max(p->value(), aChangeKind);
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} else {
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// Ignore failure to add an entry; this could result in cosmetic
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// errors but is non-fatal.
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(void)mEntries.add(p, aFrame, aChangeKind);
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}
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}
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/**
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* Remove a frame.
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*/
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void RemoveFrame(nsIFrame* aFrame) {
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if (!mEntries.empty()) {
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mEntries.remove(aFrame);
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}
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}
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/**
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* Set the subtree root to limit overflow updates. This must be set if and
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* only if currently reflowing aSubtreeRoot, to ensure overflow changes will
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* still propagate correctly.
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*/
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void SetSubtreeRoot(const nsIFrame* aSubtreeRoot) {
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mSubtreeRoot = aSubtreeRoot;
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}
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/**
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* Update the overflow of all added frames, and clear the entry list.
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*
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* Start from those deepest in the frame tree and works upwards. This stops
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* us from processing the same frame twice.
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*/
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void Flush() {
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// Collect all the entries into an array, sort by depth, and process them
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// from the deepest upwards.
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AutoTArray<Entry, 8> sortedEntries;
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// We use fallible allocations to avoid crashing on OOM; in the event that
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// of allocation failure, we'll effectively ignore the entries that weren't
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// added to the array, which could result in painting glitches but should
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// be otherwise harmless.
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(void)sortedEntries.SetCapacity(mEntries.count(), fallible);
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for (auto iter = mEntries.iter(); !iter.done(); iter.next()) {
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nsIFrame* frame = iter.get().key();
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uint32_t depth = frame->GetDepthInFrameTree();
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ChangeKind kind = iter.get().value();
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if (!sortedEntries.AppendElement(Entry(frame, depth, kind), fallible)) {
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break;
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}
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}
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mEntries.clearAndCompact();
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sortedEntries.Sort();
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while (!sortedEntries.IsEmpty()) {
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Entry entry = sortedEntries.PopLastElement();
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nsIFrame* frame = entry.mFrame;
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bool overflowChanged = false;
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if (entry.mChangeKind == CHILDREN_CHANGED) {
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// Need to union the overflow areas of the children.
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// Only update the parent if the overflow changes.
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overflowChanged = frame->UpdateOverflow();
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} else {
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// Take a faster path that doesn't require unioning the overflow areas
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// of our children.
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NS_ASSERTION(
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frame->GetProperty(nsIFrame::DebugInitialOverflowPropertyApplied()),
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"InitialOverflowProperty must be set first.");
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OverflowAreas* overflow =
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frame->GetProperty(nsIFrame::InitialOverflowProperty());
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if (overflow) {
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// FinishAndStoreOverflow will change the overflow areas passed in,
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// so make a copy.
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OverflowAreas overflowCopy = *overflow;
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frame->FinishAndStoreOverflow(overflowCopy, frame->GetSize());
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} else {
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nsRect bounds(nsPoint(0, 0), frame->GetSize());
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OverflowAreas boundsOverflow;
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boundsOverflow.SetAllTo(bounds);
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frame->FinishAndStoreOverflow(boundsOverflow, bounds.Size());
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}
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// We can't tell if the overflow changed, so be conservative
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overflowChanged = true;
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}
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// If the frame style changed (e.g. positioning offsets)
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// then we need to update the parent with the overflow areas of its
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// children.
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if (overflowChanged) {
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nsIFrame* parent = frame->GetParent();
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// It's possible that the parent is already in a nondisplay context,
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// should not add it to the list if that's true.
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if (parent && parent != mSubtreeRoot &&
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parent->FrameMaintainsOverflow()) {
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Entry parentEntry(parent, entry.mDepth - 1, CHILDREN_CHANGED);
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auto index = sortedEntries.IndexOfFirstElementGt(parentEntry);
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if (index > 0 && sortedEntries[index - 1] == parentEntry) {
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// Update the existing entry if the new value is stronger.
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Entry& existing = sortedEntries[index - 1];
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existing.mChangeKind =
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std::max(existing.mChangeKind, CHILDREN_CHANGED);
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} else {
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// Add new entry. We ignore failure here; we'll just potentially
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// miss some updates that ought to happen.
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// (Allocation failure seems unlikely here anyhow, as we just
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// popped an element off the array at the top of the loop.)
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(void)sortedEntries.InsertElementAt(index, parentEntry, fallible);
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}
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}
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}
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}
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}
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private:
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/* Entry type used for the sorted array in Flush(). */
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struct Entry {
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Entry(nsIFrame* aFrame, uint32_t aDepth,
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ChangeKind aChangeKind = CHILDREN_CHANGED)
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: mFrame(aFrame), mDepth(aDepth), mChangeKind(aChangeKind) {}
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/**
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* Note that "equality" tests only the frame pointer.
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*/
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bool operator==(const Entry& aOther) const {
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return mFrame == aOther.mFrame;
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}
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/**
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* Sort by depth in the tree, and break ties with the frame pointer.
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*/
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bool operator<(const Entry& aOther) const {
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if (mDepth == aOther.mDepth) {
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return mFrame < aOther.mFrame;
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}
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return mDepth < aOther.mDepth;
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}
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nsIFrame* mFrame;
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/* Depth in the frame tree */
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uint32_t mDepth;
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ChangeKind mChangeKind;
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};
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/* A collection of frames to be processed. */
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HashMap<nsIFrame*, ChangeKind> mEntries;
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/* Don't update overflow of this frame or its ancestors. */
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const nsIFrame* mSubtreeRoot;
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};
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} // namespace mozilla
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#endif
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