Autogenerated with:
cp dom/.clang-format accessible/ && mach format accessible/**.{cpp,h,mm}
Manual fixes:
* Atk individual includes need to become atk/atk.h because otherwise some symbols incorrectly get hidden visibility.
Differential Revision: https://phabricator.services.mozilla.com/D311692
56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsEventShell.h"
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#include "Logging.h"
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#include "mozilla/dom/DOMStringList.h"
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#include "nsAccessibilityService.h"
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using namespace mozilla;
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using namespace mozilla::a11y;
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////////////////////////////////////////////////////////////////////////////////
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// nsEventShell
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////////////////////////////////////////////////////////////////////////////////
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void nsEventShell::FireEvent(AccEvent* aEvent) {
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if (!aEvent || aEvent->mEventRule == AccEvent::eDoNotEmit) return;
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LocalAccessible* accessible = aEvent->GetAccessible();
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NS_ENSURE_TRUE_VOID(accessible);
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#ifdef A11Y_LOG
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if (logging::IsEnabled(logging::eEvents)) {
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logging::MsgBegin("EVENTS", "events fired");
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nsAutoString type;
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GetAccService()->GetStringEventType(aEvent->GetEventType(), type);
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logging::MsgEntry("type: %s", NS_ConvertUTF16toUTF8(type).get());
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if (aEvent->GetEventType() == nsIAccessibleEvent::EVENT_STATE_CHANGE) {
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AccStateChangeEvent* event = downcast_accEvent(aEvent);
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RefPtr<dom::DOMStringList> stringStates =
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GetAccService()->GetStringStates(event->GetState());
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nsAutoString state;
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stringStates->Item(0, state);
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logging::MsgEntry("state: %s = %s", NS_ConvertUTF16toUTF8(state).get(),
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event->IsStateEnabled() ? "true" : "false");
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}
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logging::AccessibleInfo("target", aEvent->GetAccessible());
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logging::MsgEnd();
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}
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#endif
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accessible->HandleAccEvent(aEvent);
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aEvent->mEventRule = AccEvent::eDoNotEmit;
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}
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void nsEventShell::FireEvent(uint32_t aEventType, LocalAccessible* aAccessible,
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EIsFromUserInput aIsFromUserInput) {
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NS_ENSURE_TRUE_VOID(aAccessible);
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auto event = MakeRefPtr<AccEvent>(aEventType, aAccessible, aIsFromUserInput);
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FireEvent(event);
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}
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