Files
Bob Hood f584debbe4 Bug 2063395 - Update ANGLE to 464fd3e879d6bb72fe8210b3e58b59836f711951 r=gfx-reviewers,ahale,ErichDonGubler
Rebase the local patch series from 9fa37b5e onto the new base revision.

Upstream deleted the D3D9 backend, so drop patch 0001's renderer9_utils.cpp
hunk and remove the now-nonexistent angle_enable_d3d9 GN arg.

Four patches have landed upstream and are dropped from the series:
  - D3D11: Avoid cache self-eviction for uniform buffers
  - D3D11: Fix potential OOB read in StoreStaticAttrib
  - use correct framebuffer var
  - GL: Fix `invariant gl_FragColor;` + draw buffers

Add patch 0018 to guard the explicit context include in
egl_stubs_getprocaddress_autogen.cpp. Upstream made that #include
unconditional while leaving its uses behind ANGLE_ENABLE_EXPLICIT_CONTEXT, which
breaks the build for any configuration with angle_enable_wgpu disabled.

Differential Revision: https://phabricator.services.mozilla.com/D318737
2026-08-17 21:21:32 +00:00
..