Differential Revision: https://phabricator.services.mozilla.com/D289049
181 lines
6.5 KiB
C++
181 lines
6.5 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ButtonControlFrame.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/dom/HTMLInputElement.h"
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#include "nsContentUtils.h"
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#include "nsIAnonymousContentCreator.h"
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#include "nsIFormControl.h"
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#include "nsTextNode.h"
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using namespace mozilla;
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namespace mozilla {
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/* A frame for <input type={button,reset,submit} */
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class InputButtonControlFrame final : public ButtonControlFrame,
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public nsIAnonymousContentCreator {
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public:
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InputButtonControlFrame(ComputedStyle* aStyle, nsPresContext* aPc)
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: ButtonControlFrame(aStyle, aPc, kClassID) {}
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NS_DECL_FRAMEARENA_HELPERS(InputButtonControlFrame)
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NS_DECL_QUERYFRAME
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#ifdef DEBUG_FRAME_DUMP
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nsresult GetFrameName(nsAString& aResult) const override {
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return MakeFrameName(u"InputButtonControl"_ns, aResult);
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}
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#endif
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void Destroy(DestroyContext&) override;
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// nsIAnonymousContentCreator
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nsresult CreateAnonymousContent(nsTArray<ContentInfo>&) override;
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void AppendAnonymousContentTo(nsTArray<nsIContent*>&,
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uint32_t aFilter) override;
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protected:
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nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
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AttrModType aModType) override;
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void GetDefaultLabel(nsAString&) const;
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void GetLabel(nsAString& aLabel);
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void UpdateLabel();
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RefPtr<nsTextNode> mTextContent;
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};
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NS_IMPL_FRAMEARENA_HELPERS(InputButtonControlFrame);
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NS_QUERYFRAME_HEAD(InputButtonControlFrame)
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NS_QUERYFRAME_ENTRY(nsIAnonymousContentCreator)
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NS_QUERYFRAME_TAIL_INHERITING(ButtonControlFrame)
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void InputButtonControlFrame::Destroy(DestroyContext& aContext) {
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aContext.AddAnonymousContent(mTextContent.forget());
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ButtonControlFrame::Destroy(aContext);
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}
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// Create the text content used as label for the button.
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// The frame will be generated by the frame constructor.
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nsresult InputButtonControlFrame::CreateAnonymousContent(
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nsTArray<ContentInfo>& aElements) {
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nsAutoString label;
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GetLabel(label);
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// Add a child text content node for the label
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mTextContent = new (mContent->NodeInfo()->NodeInfoManager())
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nsTextNode(mContent->NodeInfo()->NodeInfoManager());
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// set the value of the text node and add it to the child list
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mTextContent->SetText(label, false);
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aElements.AppendElement(mTextContent);
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return NS_OK;
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}
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void InputButtonControlFrame::AppendAnonymousContentTo(
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nsTArray<nsIContent*>& aElements, uint32_t aFilter) {
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if (mTextContent) {
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aElements.AppendElement(mTextContent);
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}
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}
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// Initially we hardcoded the default strings here.
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// Next, we used html.css to store the default label for various types
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// of buttons. (nsGfxButtonControlFrame::DoNavQuirksReflow rev 1.20)
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// However, since html.css is not internationalized, we now grab the default
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// label from a string bundle as is done for all other UI strings.
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// See bug 16999 for further details.
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void InputButtonControlFrame::GetDefaultLabel(nsAString& aLabel) const {
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const auto* form = nsIFormControl::FromNode(mContent);
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MOZ_ASSERT(form);
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auto type = form->ControlType();
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nsCString prop;
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if (type == FormControlType::InputReset) {
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prop.AssignLiteral("Reset");
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} else if (type == FormControlType::InputSubmit) {
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prop.AssignLiteral("Submit");
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} else {
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aLabel.Truncate();
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return;
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}
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if (NS_FAILED(nsContentUtils::GetMaybeLocalizedString(
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PropertiesFile::FORMS_PROPERTIES, prop.get(), mContent->OwnerDoc(),
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aLabel))) {
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// Use the non-localized version.
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CopyUTF8toUTF16(prop, aLabel);
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}
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}
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void InputButtonControlFrame::GetLabel(nsAString& aLabel) {
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// Get the text from the "value" property on our content if there is
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// one; otherwise set it to a default value (localized).
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auto* elt = dom::HTMLInputElement::FromNode(mContent);
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if (elt && elt->HasAttr(nsGkAtoms::value)) {
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elt->GetValue(aLabel, dom::CallerType::System);
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} else {
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// Generate localized label.
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// We can't make any assumption as to what the default would be
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// because the value is localized for non-english platforms, thus
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// it might not be the string "Reset", "Submit Query", or "Browse..."
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GetDefaultLabel(aLabel);
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}
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// Compress whitespace out of label if needed.
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if (!StyleText()->WhiteSpaceIsSignificant()) {
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aLabel.CompressWhitespace();
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} else if (aLabel.Length() > 2 && aLabel.First() == ' ' &&
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aLabel.CharAt(aLabel.Length() - 1) == ' ') {
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// This is a bit of a hack. The reason this is here is as follows: we now
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// have default padding on our buttons to make them non-ugly.
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// Unfortunately, IE-windows does not have such padding, so people will
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// stick values like " ok " (with the spaces) in the buttons in an attempt
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// to make them look decent. Unfortunately, if they do this the button
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// looks way too big in Mozilla. Worse yet, if they do this _and_ set a
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// fixed width for the button we run into trouble because our focus-rect
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// border/padding and outer border take up 10px of the horizontal button
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// space or so; the result is that the text is misaligned. So to solve
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// this, even if the whitespace is significant, single leading and trailing
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// _spaces_ (and not other whitespace) are removed. The proper solution,
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// of course, is to not have the focus rect painting taking up 6px of
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// horizontal space. We should do that instead (changing the renderer) and
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// remove this.
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//
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// TODO(emilio): We should be able to remove this now, we no longer have
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// inner focus rects.
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aLabel.Cut(0, 1);
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aLabel.Truncate(aLabel.Length() - 1);
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}
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}
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void InputButtonControlFrame::UpdateLabel() {
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if (!mTextContent) {
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return;
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}
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nsAutoString label;
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GetLabel(label);
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mTextContent->SetText(label, true);
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}
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nsresult InputButtonControlFrame::AttributeChanged(int32_t aNameSpaceID,
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nsAtom* aAttribute,
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AttrModType aModType) {
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// If the value attribute is set, update the text of the label
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if (nsGkAtoms::value == aAttribute) {
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UpdateLabel();
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}
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return nsBlockFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType);
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}
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} // namespace mozilla
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nsIFrame* NS_NewInputButtonControlFrame(PresShell* aPresShell,
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ComputedStyle* aStyle) {
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return new (aPresShell)
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InputButtonControlFrame(aStyle, aPresShell->GetPresContext());
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}
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