93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_RenderBundleEncoder_H_
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#define GPU_RenderBundleEncoder_H_
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#include "CanvasContext.h"
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#include "ObjectModel.h"
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#include "mozilla/dom/TypedArray.h"
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namespace mozilla::dom {
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struct GPURenderBundleEncoderDescriptor;
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struct GPURenderBundleDescriptor;
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enum class GPUIndexFormat : uint8_t;
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} // namespace mozilla::dom
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namespace mozilla::webgpu {
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class BindGroup;
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class Buffer;
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class RenderPipeline;
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class Device;
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class RenderBundle;
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class ExternalTexture;
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class RenderBundleEncoder final : public nsWrapperCache,
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public ObjectBase,
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public ChildOf<Device> {
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public:
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GPU_DECL_CYCLE_COLLECTION(RenderBundleEncoder)
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GPU_DECL_JS_WRAP(RenderBundleEncoder)
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RenderBundleEncoder(Device* const aParent, RawId aId);
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private:
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virtual ~RenderBundleEncoder();
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// The canvas contexts of any canvas textures used in bind groups of this
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// render bundle.
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CanvasContextArray mUsedCanvasContexts;
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nsTArray<RefPtr<ExternalTexture>> mExternalTextures;
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private:
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void SetBindGroup(uint32_t aSlot, BindGroup* const aBindGroup,
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const uint32_t* aDynamicOffsets,
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size_t aDynamicOffsetsLength);
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public:
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void SetBindGroup(uint32_t aSlot, BindGroup* const aBindGroup,
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const dom::Sequence<uint32_t>& aDynamicOffsets,
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ErrorResult& aRv);
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void SetBindGroup(uint32_t aSlot, BindGroup* const aBindGroup,
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const dom::Uint32Array& aDynamicOffsetsData,
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uint64_t aDynamicOffsetsDataStart,
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uint64_t aDynamicOffsetsDataLength, ErrorResult& aRv);
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// render encoder base
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void SetPipeline(const RenderPipeline& aPipeline);
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void SetIndexBuffer(const Buffer& aBuffer,
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const dom::GPUIndexFormat& aIndexFormat, uint64_t aOffset,
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const dom::Optional<uint64_t>& aSize);
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void SetVertexBuffer(uint32_t aSlot, const Buffer* const aBuffer,
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uint64_t aOffset, const dom::Optional<uint64_t>& aSize);
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void Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
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uint32_t aFirstVertex, uint32_t aFirstInstance);
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void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount,
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uint32_t aFirstIndex, int32_t aBaseVertex,
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uint32_t aFirstInstance);
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void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset);
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void DrawIndexedIndirect(const Buffer& aIndirectBuffer,
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uint64_t aIndirectOffset);
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void PushDebugGroup(const nsAString& aString);
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void PopDebugGroup();
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void InsertDebugMarker(const nsAString& aString);
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// self
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already_AddRefed<RenderBundle> Finish(
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const dom::GPURenderBundleDescriptor& aDesc);
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// helpers not defined by WebGPU
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mozilla::Span<const WeakPtr<CanvasContext>> GetCanvasContexts() const {
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return mUsedCanvasContexts;
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}
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mozilla::Span<const RefPtr<ExternalTexture>> GetExternalTextures() const {
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return mExternalTextures;
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}
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};
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} // namespace mozilla::webgpu
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#endif // GPU_RenderBundleEncoder_H_
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