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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "RenderBundle.h"
#include "Device.h"
#include "mozilla/dom/WebGPUBinding.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(RenderBundle, mParent)
GPU_IMPL_JS_WRAP(RenderBundle)
RenderBundle::RenderBundle(
Device* const aParent, RawId aId, CanvasContextArray&& aCanvasContexts,
nsTArray<RefPtr<ExternalTexture>>&& aExternalTextures)
: ObjectBase(aParent->GetChild(), aId, ffi::wgpu_client_drop_render_bundle),
ChildOf(aParent),
mUsedCanvasContexts(std::move(aCanvasContexts)),
mExternalTextures(std::move(aExternalTextures)) {}
RenderBundle::~RenderBundle() = default;
} // namespace mozilla::webgpu