replaced by .editorconfig # ignore-this-changeset Differential Revision: https://phabricator.services.mozilla.com/D287843
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_Queue_H_
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#define GPU_Queue_H_
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#include "ObjectModel.h"
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#include "mozilla/dom/BufferSourceBindingFwd.h"
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#include "mozilla/webgpu/WebGPUTypes.h"
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#include "nsWrapperCache.h"
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
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template <typename T>
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class Optional;
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template <typename T>
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class Sequence;
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struct GPUCopyExternalImageDestInfo;
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struct GPUCopyExternalImageSourceInfo;
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struct GPUTexelCopyTextureInfo;
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struct GPUTexelCopyBufferLayout;
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struct TextureCopyView;
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struct TextureDataLayout;
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using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict;
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} // namespace dom
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namespace webgpu {
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class Buffer;
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class CommandBuffer;
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class Device;
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class Fence;
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class Queue final : public nsWrapperCache,
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public ObjectBase,
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public ChildOf<Device> {
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public:
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GPU_DECL_CYCLE_COLLECTION(Queue)
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GPU_DECL_JS_WRAP(Queue)
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Queue(Device* const aParent, RawId aId);
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void Submit(
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const dom::Sequence<OwningNonNull<CommandBuffer>>& aCommandBuffers);
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already_AddRefed<dom::Promise> OnSubmittedWorkDone(ErrorResult& aRv);
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void WriteBuffer(const Buffer& aBuffer, uint64_t aBufferOffset,
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const dom::AllowSharedBufferSource& data,
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uint64_t aDataOffset, const dom::Optional<uint64_t>& aSize,
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ErrorResult& aRv);
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void WriteTexture(const dom::GPUTexelCopyTextureInfo& aDestination,
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const dom::AllowSharedBufferSource& data,
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const dom::GPUTexelCopyBufferLayout& aDataLayout,
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const dom::GPUExtent3D& aSize, ErrorResult& aRv);
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void CopyExternalImageToTexture(
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const dom::GPUCopyExternalImageSourceInfo& aSource,
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const dom::GPUCopyExternalImageDestInfo& aDestination,
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const dom::GPUExtent3D& aCopySize, ErrorResult& aRv);
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private:
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virtual ~Queue();
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// Index to use for the next submission containing external textures. Used to
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// keep track of when work involving external textures is done.
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uint64_t mNextExternalTextureSubmissionIndex = 1;
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // GPU_Queue_H_
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