84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_ComputePassEncoder_H_
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#define GPU_ComputePassEncoder_H_
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#include "ObjectModel.h"
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#include "mozilla/dom/TypedArray.h"
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#include "mozilla/webgpu/CanvasContext.h"
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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struct GPUComputePassDescriptor;
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}
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namespace webgpu {
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namespace ffi {
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struct WGPURecordedComputePass;
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} // namespace ffi
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class BindGroup;
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class Buffer;
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class CommandEncoder;
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class ComputePipeline;
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class ExternalTexture;
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class ComputePassEncoder final : public nsWrapperCache,
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public ObjectBase,
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public ChildOf<CommandEncoder> {
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public:
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GPU_DECL_CYCLE_COLLECTION(ComputePassEncoder)
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GPU_DECL_JS_WRAP(ComputePassEncoder)
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ComputePassEncoder(CommandEncoder* const aParent, RawId aId);
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private:
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virtual ~ComputePassEncoder();
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// The canvas contexts of any canvas textures used in bind groups of this
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// compute pass.
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CanvasContextArray mUsedCanvasContexts;
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nsTArray<RefPtr<ExternalTexture>> mExternalTextures;
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private:
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void SetBindGroup(uint32_t aSlot, BindGroup* const aBindGroup,
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const uint32_t* aDynamicOffsets,
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size_t aDynamicOffsetsLength);
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public:
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void SetBindGroup(uint32_t aSlot, BindGroup* const aBindGroup,
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const dom::Sequence<uint32_t>& aDynamicOffsets,
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ErrorResult& aRv);
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void SetBindGroup(uint32_t aSlot, BindGroup* const aBindGroup,
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const dom::Uint32Array& aDynamicOffsetsData,
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uint64_t aDynamicOffsetsDataStart,
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uint64_t aDynamicOffsetsDataLength, ErrorResult& aRv);
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// self
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void SetPipeline(const ComputePipeline& aPipeline);
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void DispatchWorkgroups(uint32_t workgroupCountX, uint32_t workgroupCountY,
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uint32_t workgroupCountZ);
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void DispatchWorkgroupsIndirect(const Buffer& aIndirectBuffer,
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uint64_t aIndirectOffset);
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void PushDebugGroup(const nsAString& aString);
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void PopDebugGroup();
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void InsertDebugMarker(const nsAString& aString);
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void End();
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// helpers not defined by WebGPU
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mozilla::Span<const WeakPtr<CanvasContext>> GetCanvasContexts() const {
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return mUsedCanvasContexts;
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}
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // GPU_ComputePassEncoder_H_
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