Make DOMString a regular nsAutoTString with some special methods for performance in some hot getters. For that, we need to change a bit nsTString: * Support for unowned buffers: Owned buffers now are represented by STRINGBUFFER|OWNED flags, rather than REFCOUNTED. * Inlining of the destructor: It showed up in profiles, it's also just a few instructions, so probably worth it. We could OOL the owned path I guess, if we wanted to. * Inlinling and reordering of NonVoidStringToJsval. Old code had special DOMString path inline with [buffer, literal, copy] paths, then out of line code with [literal, buffer, copy]. Instead, consolidate everything in a [buffer, literal, copy] inline path. Do the same for UTF8/Latin1 strings too for consistency. Differential Revision: https://phabricator.services.mozilla.com/D288148
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_CompilationMessage_H_
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#define GPU_CompilationMessage_H_
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#include "ObjectModel.h"
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#include "mozilla/dom/WebGPUBinding.h"
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#include "nsWrapperCache.h"
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namespace mozilla {
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namespace dom {
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class DOMString;
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} // namespace dom
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namespace webgpu {
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class CompilationInfo;
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class CompilationMessage final : public nsWrapperCache, public ChildOf<Device> {
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dom::GPUCompilationMessageType mType;
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uint64_t mLineNum = 0;
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uint64_t mLinePos = 0;
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uint64_t mOffset = 0;
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uint64_t mLength = 0;
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const nsString mMessage;
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public:
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GPU_DECL_CYCLE_COLLECTION(CompilationMessage)
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GPU_DECL_JS_WRAP(CompilationMessage)
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explicit CompilationMessage(Device* const aParent,
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dom::GPUCompilationMessageType aType,
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uint64_t aLineNum, uint64_t aLinePos,
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uint64_t aOffset, uint64_t aLength,
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nsString&& aMessage);
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void GetMessage(dom::DOMString& aMessage) {
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aMessage.SetKnownLiveString(mMessage);
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}
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dom::GPUCompilationMessageType Type() const { return mType; }
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uint64_t LineNum() const { return mLineNum; }
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uint64_t LinePos() const { return mLinePos; }
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uint64_t Offset() const { return mOffset; }
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uint64_t Length() const { return mLength; }
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private:
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virtual ~CompilationMessage();
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // GPU_CompilationMessage_H_
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