Add a cancellation flag to js::FrontendContext, polled where the frontend starts on a script, a function or its bytecode, so that a cancelled StencilCompileOrDecodeTask aborts instead of finishing work whose result is discarded. Decode and wasm compilation have no poll points. This saves CPU cycles on pages which cancel compiles. Differential Revision: https://phabricator.services.mozilla.com/D322930
458 lines
16 KiB
C++
458 lines
16 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_ScriptLoadContext_h
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#define mozilla_dom_ScriptLoadContext_h
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#include "js/AllocPolicy.h"
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#include "js/ColumnNumber.h" // JS::ColumnNumberOneOrigin
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#include "js/CompileOptions.h" // JS::OwningCompileOptions
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#include "js/RootingAPI.h"
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#include "js/SourceText.h"
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#include "js/Transcoding.h" // JS::TranscodeResult
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#include "js/TypeDecls.h"
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#include "js/WasmModule.h" // JS::ESMCompileResult, JS::SharedWasmCompileArgs
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#include "js/experimental/JSStencil.h" // JS::FrontendContext, JS::Stencil, JS::InstantiationStorage
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#include "js/loader/LoadContextBase.h"
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#include "js/loader/ScriptKind.h"
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/CORSMode.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/PreloaderBase.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/TaskController.h" // mozilla::Task
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#include "mozilla/Utf8.h" // mozilla::Utf8Unit
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#include "mozilla/Vector.h"
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#include "mozilla/dom/SRIMetadata.h"
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#include "mozilla/net/UrlClassifierCommon.h"
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#include "nsCOMPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsIClassifiedChannel.h"
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#include "nsIScriptElement.h"
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class nsICacheInfoChannel;
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struct JSContext;
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namespace mozilla::dom {
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class Element;
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/*
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* DOM specific ScriptLoadContext.
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*
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* ScriptLoadContexts augment the loading of a ScriptLoadRequest. They
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* describe how a ScriptLoadRequests loading and evaluation needs to be
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* augmented, based on the information provided by the loading context. In
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* the case of the DOM, the ScriptLoadContext is used to identify how a script
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* should be loaded according to information found in the HTML document into
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* which it will be loaded. The following fields describe how the
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* ScriptLoadRequest will be loaded.
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*
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* * mScriptMode
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* stores the mode (Async, Sync, Deferred), and preload, which
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* allows the ScriptLoader to decide if the script should be pushed
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* offThread, or if the preloaded request should be used.
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* * mScriptFromHead
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* Set when the script tag is in the head, and should be treated as
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* a blocking script
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* * mIsInline
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* Set for scripts whose bodies are inline in the html. In this case,
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* the script does not need to be fetched first.
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* * mIsXSLT
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* Set if we are in an XSLT request.
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* * mIsPreload
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* Set for scripts that are preloaded in a
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* <link rel="preload" as="script"> or <link rel="modulepreload">
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* element.
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*
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* In addition to describing how the ScriptLoadRequest will be loaded by the
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* DOM ScriptLoader, the ScriptLoadContext contains fields that facilitate
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* those custom behaviors, including support for offthread parsing and preload
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* element specific controls.
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*
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*/
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class ScriptDecodeTask;
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class StencilCompileOrDecodeTask;
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class WasmCompileTask;
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// Base class for tasks which perform off-thread compilation.
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class CompileOrDecodeTask : public mozilla::Task {
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protected:
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enum class Type : uint8_t { Compile, Decode, Wasm };
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explicit CompileOrDecodeTask(Type aType);
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virtual ~CompileOrDecodeTask() = default;
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// Performs the compilation or decode. Not called if already cancelled.
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virtual TaskResult RunTask() MOZ_REQUIRES(mMutex) = 0;
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// Called by Cancel to abort a task which may already be running.
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virtual void CancelTask() {}
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public:
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TaskResult Run() final;
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// Cancel the task, discarding its result. One that has already started
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// aborts off-thread where it can, so this only blocks once threads shut down.
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//
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// Called on the main thread by MaybeCancelOffThreadScript, at most once per
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// task, after which the result must not be taken.
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void Cancel() MOZ_EXCLUDES(mMutex);
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// Releases cancelled tasks which have since finished, ahead of shutdown.
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static void ForgetFinishedCancelledTasks();
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bool IsStencilTask() const {
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return mType == Type::Compile || mType == Type::Decode;
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}
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bool IsDecodeTask() const { return mType == Type::Decode; }
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bool IsWasmTask() const { return mType == Type::Wasm; }
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inline StencilCompileOrDecodeTask* AsStencilCompileOrDecodeTask();
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inline WasmCompileTask* AsWasmCompileTask();
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ScriptDecodeTask* AsScriptDecodeTask();
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protected:
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// Held while the task is running, so that a cancelled task can be waited for.
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mozilla::Mutex mMutex;
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mozilla::Atomic<bool> mIsCancelled{false};
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private:
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// Remembers this task so that it is waited for at shutdown.
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void TrackCancelled() MOZ_EXCLUDES(mMutex);
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// Creates the list on first use, and registers the wait at shutdown.
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static void EnsureCancelledTasksList();
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// Blocks until a running task has finished.
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void WaitForRunningTask() MOZ_EXCLUDES(mMutex);
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// False once the task has run to completion, or been skipped as cancelled.
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bool MayStillRun() const { return mMayStillRun; }
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mozilla::Atomic<bool> mMayStillRun{true};
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const Type mType;
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};
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// Base class for the off-thread compile or off-thread decode tasks which
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// produce a JS::Stencil.
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class StencilCompileOrDecodeTask : public CompileOrDecodeTask {
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protected:
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explicit StencilCompileOrDecodeTask(Type aType);
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virtual ~StencilCompileOrDecodeTask();
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nsresult InitFrontendContext();
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void CancelTask() override;
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void DidRunTask(RefPtr<JS::Stencil>&& aStencil) MOZ_REQUIRES(mMutex);
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public:
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// Returns the result of the compilation or decode if it was successful.
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// Returns nullptr otherwise, and sets pending exception on JSContext.
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//
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// aInstantiationStorage receives the storage allocated off main thread
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// on successful case.
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already_AddRefed<JS::Stencil> StealResult(
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JSContext* aCx, JS::InstantiationStorage* aInstantiationStorage);
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// The bytes a decode task was given, to hand back to the LoadedScript.
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// Not on ScriptDecodeTask, which is local to ScriptLoader.cpp.
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JS::TranscodeBuffer TakeSRIAndSerializedStencil();
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protected:
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// The result of decode task, to distinguish throwing case and decode error.
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JS::TranscodeResult mResult = JS::TranscodeResult::Ok;
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// An option used to compile the code, or the equivalent for decode.
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// This holds the filename pointed by errors reported to JS::FrontendContext.
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JS::OwningCompileOptions mOptions;
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// Owning-pointer for the context associated with the script compilation.
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//
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// The context is allocated on main thread in InitFrontendContext method,
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// and is freed on any thread in the destructor.
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JS::FrontendContext* mFrontendContext = nullptr;
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private:
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// The result of the compilation or decode.
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RefPtr<JS::Stencil> mStencil;
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JS::InstantiationStorage mInstantiationStorage;
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};
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// Off-thread compile task for a wasm module used as an ES module.
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class WasmCompileTask final : public CompileOrDecodeTask {
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public:
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using WasmBytesBuffer = mozilla::Vector<uint8_t, 0, js::MallocAllocPolicy>;
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explicit WasmCompileTask(WasmBytesBuffer&& aBytes)
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: CompileOrDecodeTask(Type::Wasm), mBytes(std::move(aBytes)) {}
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nsresult Init(JSContext* aCx, JS::CompileOptions& aOptions);
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TaskResult RunTask() override MOZ_REQUIRES(mMutex);
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// Sets aModuleOut to the module record for the compiled module.
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// Returns false otherwise, and sets pending exception on JSContext.
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bool StealResult(JSContext* aCx, JS::MutableHandle<JSObject*> aModuleOut);
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#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
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bool GetName(nsACString& aName) override {
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aName.AssignLiteral("WasmCompileTask");
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return true;
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}
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#endif
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private:
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JS::SharedWasmCompileArgs mCompileArgs;
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// The result of the compilation, along with any error and warnings, which
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// can only be reported once back on the main thread.
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JS::ESMCompileResult mCompileResult;
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WasmBytesBuffer mBytes;
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};
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StencilCompileOrDecodeTask*
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CompileOrDecodeTask::AsStencilCompileOrDecodeTask() {
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MOZ_ASSERT(IsStencilTask());
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return static_cast<StencilCompileOrDecodeTask*>(this);
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}
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WasmCompileTask* CompileOrDecodeTask::AsWasmCompileTask() {
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MOZ_ASSERT(IsWasmTask());
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return static_cast<WasmCompileTask*>(this);
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}
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class ScriptLoadContext : public JS::loader::LoadContextBase,
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public PreloaderBase {
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protected:
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virtual ~ScriptLoadContext();
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public:
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explicit ScriptLoadContext(nsIScriptElement* aScriptElement = nullptr,
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const nsAString& aSourceText = VoidString());
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(ScriptLoadContext,
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JS::loader::LoadContextBase)
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static void PrioritizeAsPreload(nsIChannel* aChannel);
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bool IsPreload() const override;
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bool CompileStarted() const;
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net::ClassificationFlags& GetClassificationFlags() {
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return mClassificationFlags;
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}
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void SetClassificationFlags(
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const net::ClassificationFlags& aClassificationFlags) {
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mClassificationFlags = aClassificationFlags;
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}
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void BlockOnload(Document* aDocument);
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void MaybeUnblockOnload();
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// Set for a <link rel=modulepreload> whose module is fetching, fetched or
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// cached, i.e. one that doesn't create a channel to start a network request,
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// and so has to report its own result through
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// NotifyPreloadCoalescingResult(). See ScriptLoader::NotifyPreloadCoalescing.
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void SetIsCoalescedModulePreload() { mIsCoalescedModulePreload = true; }
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// Called by the module loader when this request stopped waiting on an
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// in-progress fetch of the same URL. Only a coalesced module preload has
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// anything to report at that point.
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void NotifyModuleWaitFinished() {
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if (mIsCoalescedModulePreload) {
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NotifyPreloadCoalescingResult();
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}
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}
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// https://html.spec.whatwg.org/multipage/links.html#link-type-modulepreload
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//
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// Fires the load/error event of a coalesced module preload from the top-level
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// module's result. Fires nothing while the module is still fetching; the
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// caller notifies us again once the fetch resolves or is canceled.
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void NotifyPreloadCoalescingResult();
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enum class ScriptMode : uint8_t {
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eBlocking,
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eDeferred,
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eAsync,
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eLinkPreload // this is a load initiated by <link rel="preload"
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// as="script"> or <link rel="modulepreload"> tag
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};
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void SetScriptMode(bool aDeferAttr, bool aAsyncAttr, bool aLinkPreload);
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bool IsLinkPreloadScript() const {
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return mScriptMode == ScriptMode::eLinkPreload;
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}
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bool IsBlockingScript() const { return mScriptMode == ScriptMode::eBlocking; }
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bool IsDeferredScript() const { return mScriptMode == ScriptMode::eDeferred; }
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bool IsAsyncScript() const { return mScriptMode == ScriptMode::eAsync; }
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// Accessors for the script element, for each purpose.
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//
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// The script element reference is guaranteed to be available only for:
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// * inline/external classic script
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// * inline/external top-level module
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//
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// The reference is valid only for specific purpose explained below.
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// For aLoadingNode parameter of a new channel.
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// TODO: This is basically unnecessary and a document can be used instead.
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// Remove this.
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inline nsIScriptElement* GetScriptElementForLoadingNode() const {
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MOZ_ASSERT(mScriptElement);
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return mScriptElement;
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}
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// For TRACE_FOR_TEST macros.
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// NOTE: This is called also for imported modules.
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// The consumer allows nullptr.
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inline nsIScriptElement* GetScriptElementForTrace() const {
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return mScriptElement;
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}
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// For ScriptLoader::mCurrentParserInsertedScript.
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inline nsIScriptElement* GetScriptElementForCurrentParserInsertedScript()
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const {
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MOZ_ASSERT(mScriptElement);
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return mScriptElement;
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}
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// For nsIScriptLoaderObserver.
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inline nsIScriptElement* GetScriptElementForObserver() const {
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MOZ_ASSERT(mScriptElement);
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return mScriptElement;
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}
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// For URL classifier.
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inline nsIScriptElement* GetScriptElementForUrlClassifier() const {
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return mScriptElement;
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}
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// For AutoCurrentScriptUpdater.
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// This is valid only for classic script.
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inline nsIScriptElement* GetScriptElementForCurrentScript() const {
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MOZ_ASSERT(mScriptElement);
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return mScriptElement;
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}
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bool HasScriptElement() const;
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void GetInlineScriptText(nsAString& aText) const;
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void GetHintCharset(nsAString& aCharset) const;
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// TODO: Reimplement with mLineNo/mColumnNo.
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uint32_t GetScriptLineNumber() const;
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JS::ColumnNumberOneOrigin GetScriptColumnNumber() const;
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void BeginEvaluatingTopLevel() const;
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void EndEvaluatingTopLevel() const;
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void UnblockParser() const;
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void ContinueParserAsync() const;
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Document* GetScriptOwnerDocument() const;
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// Make this request a preload (speculative) request.
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void SetIsPreloadRequest() {
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MOZ_ASSERT(!HasScriptElement());
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MOZ_ASSERT(!IsPreload());
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mIsPreload = true;
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}
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// Make a preload request into an actual load request for the given element.
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void SetIsLoadRequest(nsIScriptElement* aElement);
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FromParser GetParserCreated() const {
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if (!mScriptElement) {
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return NOT_FROM_PARSER;
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}
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return mScriptElement->GetParserCreated();
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}
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// Used to output a string for the Gecko Profiler.
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void GetProfilerLabel(nsACString& aOutString) override;
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void MaybeCancelOffThreadScript();
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// Finish the off-main-thread compilation and return the result, or
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// convert the compilation error to runtime error.
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already_AddRefed<JS::Stencil> StealOffThreadResult(
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JSContext* aCx, JS::InstantiationStorage* aInstantiationStorage);
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// Sets aModuleOut to the module record for the compiled wasm module.
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// Returns false otherwise, and sets pending exception on JSContext.
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bool StealOffThreadWasmResult(JSContext* aCx,
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JS::MutableHandle<JSObject*> aModuleOut);
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ScriptMode mScriptMode; // Whether this is a blocking, defer or async script.
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bool mScriptFromHead; // Synchronous head script block loading of other non
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// js/css content.
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bool mIsInline; // Is the script inline or loaded?
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bool mInDeferList; // True if we live in mDeferRequests.
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bool mInAsyncList; // True if we live in mLoadingAsyncRequests or
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// mLoadedAsyncRequests.
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bool mIsNonAsyncScriptInserted; // True if we live in
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// mNonAsyncExternalScriptInsertedRequests
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bool mIsXSLT; // True if we live in mXSLTRequests.
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bool mInCompilingList; // True if we are in mOffThreadCompilingRequests.
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bool mWasCompiledOMT; // True if the script has been compiled off main
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// thread.
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// Set on preloading scripts or modules.
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bool mIsPreload;
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// Set on a coalesced <link rel=modulepreload> request, i.e. the preloading
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// module is already fetching, or fetched, or cached. Unlike the eLinkPreload
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// script mode, this isn't cleared when a <script> element steals the preload,
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// because the element that coalesced onto it is still waiting for its event.
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bool mIsCoalescedModulePreload;
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// For preload requests, we defer reporting errors to the console until the
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// request is used.
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nsresult mUnreportedPreloadError;
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uint32_t mLineNo;
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JS::ColumnNumberOneOrigin mColumnNo;
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// Classification flags of the source of the script.
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net::ClassificationFlags mClassificationFlags;
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// Task that performs off-thread compilation or off-thread decode.
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// This field is used to take the result of the task, or cancel the task.
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//
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// Set to non-null on the task creation, and set to null when taking the
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// result or cancelling the task.
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RefPtr<CompileOrDecodeTask> mCompileOrDecodeTask;
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// Non-null if there is a document that this request is blocking from loading.
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RefPtr<Document> mLoadBlockedDocument;
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// The script element which trigerred this script load.
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// This is valid only for classic script and top-level module script.
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nsCOMPtr<nsIScriptElement> mScriptElement;
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nsString mSourceText;
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};
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} // namespace mozilla::dom
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#endif // mozilla_dom_ScriptLoadContext_h
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